<materials version="3">
    <material name="mtr_body" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture file="units/bnha/skins/toga/body_nm"/>
        <diffuse_texture file="units/bnha/skins/toga/body_df"/>

        <opacity_texture file="units/generic_las_textures/body_op"/>
        <variable value="1" type="scalar" name="alpha_ref"/>    
        
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>    

    </material>
	
    <material name="mtr_body_lod1" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" version="2">

        <bump_normal_texture file="units/bnha/skins/toga/legs_nm"/>
        <diffuse_texture file="units/bnha/skins/toga/legs_df"/>
        
        <opacity_texture file="units/generic_las_textures/legs_op"/>
        <variable value="1" type="scalar" name="alpha_ref"/>    
        
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>    

    </material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>

