<materials version="3" group="dewmgai_hair_classic">
	
	<material name="mtr_hair" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE">
		<diffuse_texture file="units/mods/duumb/dewmgai_hair_df" />
        <bump_normal_texture file="units/mods/duumb/dewmgai_hair_nm" />
        <opacity_texture file="units/mods/duumb/dewmgai_hair_op"/>
        <variable value="0 1 0.66999995708466" type="vector3" name="fresnel_settings"/>
	</material>

	<material name="mtr_hair_alpha" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE">
		<diffuse_texture file="units/mods/duumb/dewmgai_hair_df" />
        <bump_normal_texture file="units/mods/duumb/dewmgai_hair_nm" />
        <opacity_texture file="units/mods/duumb/dewmgai_hair_op"/>
        <variable value="0 1 0.66999995708466" type="vector3" name="fresnel_settings"/>
	</material>

	<material name="mtr_helmet_upgrade" render_template="generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP">
		<diffuse_texture file="units/mods/duumb/dewmgai_armor_df" />
        <material_texture file="units/mods/duumb/dewmgai_armor_gsm"/>
        <bump_normal_texture file="units/mods/duumb/dewmgai_armor_nm" />
	</material>

	<material name="mtr_helmet" render_template="generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP">
		<diffuse_texture file="units/mods/duumb/dewmgai_helmet_df" />
        <material_texture file="units/mods/duumb/dewmgai_helmet_gsm"/>
        <bump_normal_texture file="units/mods/duumb/dewmgai_helmet_nm" />
	</material>

</materials>