<materials version="3">

    <material name="mtr_suite_body" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" version="2">

        <bump_normal_texture file="units/dr2otr/skins/otr_west/shirt_nm"/>
        <diffuse_texture file="units/dr2otr/skins/otr_west/shirt_df"/>

        <opacity_texture file="units/dr2otr/transparent/otr_west_shirt_op"/>
        <variable value="1" type="scalar" name="alpha_ref"/>   
        
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>          
    </material> 

    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>