<materials version="3">

    <material name="mtr_body" render_template="generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture file="units/pdivax/skins/mikupumpkin/body_nm"/>
        <material_texture file="units/pdivax/skins/mikupumpkin/body_gsma"/>
        <diffuse_texture file="units/pdivax/skins/mikupumpkin/body_df"/>
    </material>

    <material name="mtr_head" render_template="generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture file="units/pdivax/skins/mikupumpkin/head_nm"/> 
        <material_texture file="units/pdivax/skins/mikupumpkin/head_gsma"/>
        <diffuse_texture file="units/pdivax/skins/mikupumpkin/head_df"/>
    </material>

   <material name="mtr_bowtie" render_template="generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP">
        <bump_normal_texture file="units/pdivax/skins/mikupumpkin/base_nm"/> 
        <material_texture file="units/pdivax/skins/mikupumpkin/base_gsma"/>
        <diffuse_texture file="units/pdivax/skins/mikupumpkin/base_df"/>
    </material>

   <material name="mtr_eyebrow" render_template="generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP">
        <bump_normal_texture file="units/pdivax/skins/mikupumpkin/eyebrow_nm"/> 
        <material_texture file="units/pdivax/skins/mikupumpkin/eyebrow_gsma"/>
        <diffuse_texture file="units/pdivax/skins/mikupumpkin/eyebrow_df"/>
    </material>

   <material name="mtr_hairtail" render_template="generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP">
        <bump_normal_texture file="units/pdivax/skins/mikupumpkin/hairtail_nm"/> 
        <material_texture file="units/pdivax/skins/mikupumpkin/hairtail_gsma"/>
        <diffuse_texture file="units/pdivax/skins/mikupumpkin/hairtail_df"/>
    </material>

   <material name="mtr_tophat" render_template="generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP">
        <bump_normal_texture file="units/pdivax/skins/mikupumpkin/tophat_nm"/> 
        <material_texture file="units/pdivax/skins/mikupumpkin/tophat_gsma"/>
        <diffuse_texture file="units/pdivax/skins/mikupumpkin/tophat_df"/>
    </material>

   <material name="mtr_face" render_template="generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP">
        <bump_normal_texture file="units/pdivax/skins/mikupumpkin/face_nm"/> 
        <material_texture file="units/pdivax/skins/mikupumpkin/face_gsma"/>
        <diffuse_texture file="units/pdivax/skins/mikupumpkin/face_df"/>
    </material>

   <material name="mtr_hairfront" render_template="generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP">
        <bump_normal_texture file="units/pdivax/skins/mikupumpkin/hairfront_nm"/> 
        <material_texture file="units/pdivax/skins/mikupumpkin/hairfront_gsma"/>
        <diffuse_texture file="units/pdivax/skins/mikupumpkin/hairfront_df"/>
    </material>

    <material name="mtr_hairback" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE">
        <diffuse_texture file="units/pdivax/skins/mikupumpkin/hairbase_df"/>
        <bump_normal_texture file="units/pdivax/skins/mikupumpkin/hairbase_nm" />
        <opacity_texture file="units/pdivax/skins/mikupumpkin/hairbase_op"/>
        <variable value="1" type="scalar" name="alpha_ref"/>
    </material>

   <material name="mtr_hairband" render_template="generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP">
        <bump_normal_texture file="units/pdivax/skins/mikupumpkin/base_nm"/> 
        <material_texture file="units/pdivax/skins/mikupumpkin/base_gsma"/>
        <diffuse_texture file="units/pdivax/skins/mikupumpkin/base_df"/>
    </material>

   <material name="mtr_sleeve" render_template="generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP">
        <bump_normal_texture file="units/pdivax/skins/mikupumpkin/base_nm"/> 
        <material_texture file="units/pdivax/skins/mikupumpkin/base_gsma"/>
        <diffuse_texture file="units/pdivax/skins/mikupumpkin/base_df"/>
    </material>

   <material name="mtr_sleevie_left" render_template="generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP">
        <bump_normal_texture file="units/pdivax/skins/mikupumpkin/base_nm"/> 
        <material_texture file="units/pdivax/skins/mikupumpkin/base_gsma"/>
        <diffuse_texture file="units/pdivax/skins/mikupumpkin/base_df"/>
    </material>

   <material name="mtr_eyes" render_template="generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP">
        <bump_normal_texture file="units/pdivax/skins/mikupumpkin/eyes_nm"/> 
        <material_texture file="units/pdivax/skins/mikupumpkin/eyes_gsma"/>
        <diffuse_texture file="units/pdivax/skins/mikupumpkin/eyes_df"/>
    </material>

    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>