<materials version="3" group="ene_guard_security_heavy_1">
    <material name="mtr_head" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture file="units/pd2_dlc_arena/characters/ene_guard_security_heavy_1/ene_guard_security_heavy_1_head_nm"/>
        <diffuse_texture file="units/pd2_dlc_arena/characters/ene_guard_security_heavy_1/ene_guard_security_heavy_1_head_df"/>
    </material>
    <material name="mtr_body" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture file="units/pd2_dlc_arena/characters/ene_guard_security_heavy_1/ene_guard_security_heavy_1_body_nm"/>
        <diffuse_texture file="units/pd2_dlc_arena/characters/ene_guard_security_heavy_1/ene_guard_security_heavy_1_body_df"/>
    </material> 
    <material name="mtr_head_lod1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture file="units/pd2_dlc_arena/characters/ene_guard_security_heavy_1/ene_guard_security_heavy_1_head_nm" mip="1"/>
        <diffuse_texture file="units/pd2_dlc_arena/characters/ene_guard_security_heavy_1/ene_guard_security_heavy_1_head_df" mip="1"/>
    </material>
    <material name="mtr_head_lod2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture file="units/pd2_dlc_arena/characters/ene_guard_security_heavy_1/ene_guard_security_heavy_1_head_nm" mip="4"/>
        <diffuse_texture file="units/pd2_dlc_arena/characters/ene_guard_security_heavy_1/ene_guard_security_heavy_1_head_df" mip="4"/>
    </material>
    <material name="mtr_body_lod1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture file="units/pd2_dlc_arena/characters/ene_guard_security_heavy_1/ene_guard_security_heavy_1_body_nm" mip="1"/>
        <diffuse_texture file="units/pd2_dlc_arena/characters/ene_guard_security_heavy_1/ene_guard_security_heavy_1_body_df" mip="1"/>
    </material> 
    <material name="mtr_body_lod2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture file="units/pd2_dlc_arena/characters/ene_guard_security_heavy_1/ene_guard_security_heavy_1_body_nm" mip="4"/>
        <diffuse_texture file="units/pd2_dlc_arena/characters/ene_guard_security_heavy_1/ene_guard_security_heavy_1_body_df" mip="4"/>
    </material> 

    <material name="mtr_titan" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/payday2/equipment/gen_equipment_security_camera/gen_equipment_security_camera_hard_df"/>
        <bump_normal_texture file="units/payday2/equipment/gen_equipment_security_camera/gen_equipment_security_camera_hard_nm"/>
    </material>
    
   <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>