<mod name="Duke Winchester 1300 Defender" color="Color(0.01,0.62,0.98)">
	<Localization directory="Loc" default="english.txt"/>
	<AssetUpdates id="22367" version="1.0" provider="modworkshop"/>
	<GlobalValue id="dukew1300def" color="Color(0.7, 0.2, 0.1)"/>
	<WeaponMod id="wpn_fps_shot_dukedefender_barrel" based_on="wpn_fps_shot_m37_b_standard" type="barrel" a_obj="a_body" wpn_pts="wpn_fps_shot_dukedefender" hidden="true" ver="2"/>
	<WeaponMod id="wpn_fps_shot_dukedefender_forend" based_on="wpn_fps_sho_ksg_fg_standard" type="foregrip" wpn_pts="wpn_fps_shot_dukedefender" hidden="true" ver="2"/>
	<WeaponMod id="wpn_fps_shot_dukedefender_irons" based_on="wpn_fps_smg_polymer_o_iron" type="sight" unit="units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy" hidden="true" ver="2">
		<stance_mod>
			<wpn_fps_shot_dukedefender translation="0 0 6.75"/>
		</stance_mod>
	</WeaponMod>
	<WeaponMod id="wpn_fps_shot_dukedefender_receiver" based_on="wpn_fps_sho_ksg_body_standard" type="receiver" wpn_pts="wpn_fps_shot_dukedefender" hidden="true" ver="2">
		<stats reload="2"/>
	</WeaponMod>
	<Weapon unlock_level="38">
		<weapon id="dukedefender" based_on="ksg" weapon_hold="ksg" CLIP_AMMO_MAX="6" NR_CLIPS_MAX="7" ammo_pickup="1" global_value="dukew1300def">
			<stats spread="6" spread_moving="6" recoil="9" concealment="26"/>
			<fire_mode_data fire_rate="0.3333333333333333"/>
			<animations reload_name_id="ksg" reload_shell_by_shell="true"/>
		</weapon>
		<factory id="wpn_fps_shot_dukedefender" unit="units/mods/weapons/wpn_fps_shot_dukedefender/wpn_fps_shot_dukedefender">
			<adds/>
			<override/>
			<default_blueprint>
				<value_node value="wpn_fps_shot_dukedefender_barrel"/>
				<value_node value="wpn_fps_shot_dukedefender_forend"/>
				<value_node value="wpn_fps_shot_dukedefender_irons"/>
				<value_node value="wpn_fps_shot_dukedefender_receiver"/>
			</default_blueprint>
			<uses_parts>
				<value_node value="wpn_fps_shot_dukedefender_barrel"/>
				<value_node value="wpn_fps_shot_dukedefender_forend"/>
				<value_node value="wpn_fps_shot_dukedefender_irons"/>
				<value_node value="wpn_fps_shot_dukedefender_receiver"/>
				<value_node value="wpn_fps_upg_a_slug"/>
				<value_node value="wpn_fps_upg_a_custom"/>
				<value_node value="wpn_fps_upg_a_custom_free"/>
				<value_node value="wpn_fps_upg_a_explosive"/>
				<value_node value="wpn_fps_upg_a_piercing"/>
				<value_node value="wpn_fps_upg_a_dragons_breath"/>
				<value_node value="wpn_fps_upg_ns_shot_thick"/>
				<value_node value="wpn_fps_upg_ns_shot_shark"/>
				<value_node value="wpn_fps_upg_shot_ns_king"/>
				<value_node value="wpn_fps_upg_ns_sho_salvo_large"/>
				<value_node value="wpn_fps_upg_fl_ass_smg_sho_peqbox"/>
				<value_node value="wpn_fps_upg_fl_ass_smg_sho_surefire"/>
				<value_node value="wpn_fps_upg_fl_ass_peq15"/>
				<value_node value="wpn_fps_upg_fl_ass_laser"/>
				<value_node value="wpn_fps_upg_fl_ass_utg"/>
			</uses_parts>
		</factory>
		<stance>
			<standard>
				<shoulders rotation="0 -0.001309 0 -0.999999" translation="2.654 -22.469 2.689"/>
			</standard>
			<crouched>
				<shoulders rotation="0 0.0510287 0 -0.998697" translation="1.654 -24.469 2.689"/>
			</crouched>
			<steelsight>
				<shoulders rotation="0 -0.001309 0 -0.999999" translation="-7.346 -15.469 0.689"/>
			</steelsight>
		</stance>
	</Weapon>
	<AddFiles directory="Assets">
		<df_nm path="units/mods/weapons/wpn_fps_shot_dukedefender_pts/textures/shotgun1bc"/>
		<df_nm path="units/mods/weapons/wpn_fps_shot_dukedefender_pts/textures/shotgun2bc"/>
		<unit_npc path="units/mods/weapons/wpn_fps_shot_dukedefender/wpn_fps_shot_dukedefender"/>
		<unit_mat_thq path="units/mods/weapons/wpn_fps_shot_dukedefender_pts/wpn_fps_shot_dukedefender_barrel"/>
		<unit_mat_thq path="units/mods/weapons/wpn_fps_shot_dukedefender_pts/wpn_fps_shot_dukedefender_forend"/>
		<unit_mat_thq path="units/mods/weapons/wpn_fps_shot_dukedefender_pts/wpn_fps_shot_dukedefender_receiver"/>
		<texture path="guis/dlcs/mods/textures/pd2/blackmarket/icons/weapons/dukedefender"/>
	</AddFiles>
	<Hooks directory="Hooks">
		<hook file="weapontweakdata.lua" source_file="lib/tweak_data/weapontweakdata"/>
	</Hooks>
</mod>