<materials version="3" group="weapon_group">
	<material name="mat_defender" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1" version="2">
		<diffuse_texture file="units/mods/weapons/wpn_fps_shot_dukedefender_pts/textures/shotgun1bc_df"/>
		<bump_normal_texture file="units/mods/weapons/wpn_fps_shot_dukedefender_pts/textures/shotgun1bc_nm"/>
	</material>
	<material name="mat_heatshield" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1" version="2">
		<diffuse_texture file="units/mods/weapons/wpn_fps_shot_dukedefender_pts/textures/shotgun2bc_df"/>
		<bump_normal_texture file="units/mods/weapons/wpn_fps_shot_dukedefender_pts/textures/shotgun2bc_nm"/>
	</material>
    <material name="mat_balls" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM" version="2">
        <diffuse_texture file="units/mods/weapons/wpn_fps_shot_dukedefender_pts/textures/shotgun1bc_df"/>
        <self_illumination_texture file="units/mods/weapons/wpn_fps_shot_dukedefender_pts/textures/shotgun1bc_df"/>
        <variable type="scalar" name="il_bloom" value="2"/>
        <variable type="scalar" name="il_multiplier" value="reddot"/>
    </material>
</materials>