<materials version="3" group="melee_group">
	<material name="mat_ninjato" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP" version="2">
		<diffuse_texture file="units/mods/weapons/wpn_fps_mel_photon/photon_df" />
		<bump_normal_texture file="units/mods/weapons/wpn_fps_mel_photon/photon_nm" />
	</material>

	<material name="mat_ninjato_metal" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP" version="2">
		<diffuse_texture file="units/mods/weapons/wpn_fps_mel_photon/photon_df" />
		<bump_normal_texture file="units/mods/weapons/wpn_fps_mel_photon/photon_nm" />
    </material>

	<material name="mtr_ray" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM" version="2">
		<diffuse_texture file="units/mods/weapons/wpn_fps_mel_photon/photon_df" />
		<self_illumination_texture file="units/mods/weapons/wpn_fps_mel_photon/photon_df" />
        <variable type="scalar" name="il_bloom" value="2"/>
        <variable type="scalar" name="il_multiplier" value="reddot"/>
    </material>    
</materials>
