<table global_key="ultimate_doom" name="The Hangar">
	<AddFiles directory="assets">
		<texture load="true" path="guis/textures/e1m1_icon"/>
		<texture load="true" path="guis/textures/e1m1_loading"/>
	</AddFiles>
	<AssetUpdates id="-1" is_standalone="false" provider="modworkshop" use_local_dir="true" version="1"/>
	<Localization default="english.txt" directory="loc"/>
	<level ai_group_type="America" briefing_dialog="" id="hangar_matt" intro_event="" max_bags="54" music="no_music" player_style="generic" team_ai_off="true">
		<add file="levels/hangar_matt/add.xml"/>
		<assets>
			<asset name="ammo_bag"/>
			<asset name="health_bag"/>
			<asset name="grenade_crate"/>
			<asset name="bodybags_bag"/>
		</assets>
		<hooks directory="hooks">
			<hook file="MusicManager.lua" source_file="lib/managers/musicmanager"/>
			<hook file="GameSetup.lua" source_file="lib/setups/gamesetup"/>
			<hook file="MissionManager.lua" source_file="lib/managers/missionmanager"/>
		</hooks>
		<include directory="levels/hangar_matt">
			<file file="world.world" type="binary"/>
			<file file="continents.continents" type="binary"/>
			<file file="mission.mission" type="binary"/>
			<file file="nav_manager_data.nav_data" type="binary"/>
			<file file="world_sounds.world_sounds" type="binary"/>
			<file file="world_cameras.world_cameras" type="binary"/>
			<file file="editor_only/editor_only.continent" type="binary"/>
			<file file="editor_only/editor_only.mission" type="binary"/>
			<file file="world/world.continent" type="binary"/>
			<file file="world/world.mission" type="binary"/>
			<file file="cover_data.cover_data" type="binary"/>
			<file file="environments/level.environment" type="custom_xml"/>
			<file file="environments/rain.environment" type="custom_xml"/>
			<file file="environments/default.environment" type="custom_xml"/>
		</include>
		<outro_event>
			<value_node value=""/>
		</outro_event>
		<packages>
			<value_node value="levels/narratives/elephant/chew/collision/collision"/>
			<value_node value="levels/instances/unique/pet_barreltruck/world/world"/>
			<value_node value="levels/instances/shared/harasser/world"/>
			<value_node value="levels/narratives/vlad/jewelry_store/world"/>
			<value_node value="levels/narratives/bain/big/day/day"/>
			<value_node value="levels/narratives/classics/glace/world"/>
			<value_node value="levels/narratives/butcher/friend/art_lower_courtyard/art_lower_courtyard"/>
			<value_node value="packages/job_tag"/>
			<value_node value="levels/narratives/locke/tag/world"/>
			<value_node value="levels/narratives/chill/art/art"/>
			<value_node value="levels/narratives/vlad/mallcrasher/world"/>
			<value_node value="levels/narratives/classics/glace/world_sounds"/>
			<value_node value="levels/narratives/bain/revenge/lights/lights"/>
			<value_node value="levels/instances/unique/brb/brb_vault/world/world"/>
			<value_node value="levels/narratives/haunted_safehouse/world"/>
			<value_node value="levels/instances/unique/hox_fbi_armory/world/world"/>
			<value_node value="levels/instances/unique/kenaz/the_drill/world/world"/>
			<value_node value="levels/instances/unique/pet_truck_escape/world/world"/>
			<value_node value="levels/instances/unique/hox_estate_escape_heli/world/world"/>
			<value_node value="levels/instances/unique/are_enemy_intro/world"/>
			<value_node value="levels/instances/unique/shout_card/world/world"/>
			<value_node value="levels/narratives/e_election_day/stage_1/pc_only/pc_only"/>
			<value_node value="levels/narratives/e_election_day/stage_1/mt_art/mt_art"/>
			<value_node value="levels/narratives/haunted_safehouse/hell/hell"/>
		</packages>
		<script_data_mods directory="scriptdata">
			<mod replacement="objectives.objective" replacement_type="custom_xml" target_ext="objective" target_path="gamedata/objectives">
				<options merge_mode="add" mode="add"/>
			</mod>
		</script_data_mods>
	</level>
	<narrative briefing_event="" contact="interupt" hide_from_crimenet="false" icon="guis/textures/e1m1_icon" id="The Hangar" load_screen="guis/textures/e1m1_loading">
		<chain>
			<table level_id="hangar_matt" type="d" type_id="heist_type_assault"/>
		</chain>
		<contract_cost>
			<value_node value="4000"/>
			<value_node value="8000"/>
			<value_node value="20000"/>
			<value_node value="40000"/>
			<value_node value="100000"/>
			<value_node value="100000"/>
			<value_node value="100000"/>
		</contract_cost>
		<crimenet_callouts>
			<value_node value="nothing"/>
		</crimenet_callouts>
		<crimenet_videos>
			<value_node value="cn_branchbank2"/>
		</crimenet_videos>
		<debrief_event>
			<value_node value=""/>
		</debrief_event>
		<experience_mul>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="3"/>
			<value_node value="3"/>
			<value_node value="3"/>
		</experience_mul>
		<max_mission_xp>
			<value_node value="8000"/>
			<value_node value="8000"/>
			<value_node value="8000"/>
			<value_node value="8000"/>
			<value_node value="8000"/>
			<value_node value="8000"/>
			<value_node value="8000"/>
		</max_mission_xp>
		<min_mission_xp>
			<value_node value="2000"/>
			<value_node value="2000"/>
			<value_node value="2000"/>
			<value_node value="2000"/>
			<value_node value="2000"/>
			<value_node value="2000"/>
			<value_node value="2000"/>
		</min_mission_xp>
		<payout>
			<value_node value="6000"/>
			<value_node value="12000"/>
			<value_node value="30000"/>
			<value_node value="50000"/>
			<value_node value="60000"/>
			<value_node value="60000"/>
			<value_node value="60000"/>
		</payout>
	</narrative>
	<sounds directory="assets/sounds">
		<sound id="music" path="music.ogg"/>
		<sound id="spawn" path="spawn.ogg"/>
		<sound id="results_low" path="results_low.ogg"/>
		<sound id="intro" path="intro.ogg"/>
		<sound id="well_shit" path="well_shit.ogg"/>
		<sound id="get_back" path="get_back.ogg"/>
		<sound id="oh_no" path="oh_no.ogg"/>
		<sound id="not_here" path="not_here.ogg"/>
		<sound id="hey" path="hey.ogg"/>
		<sound id="owo" path="owo.ogg"/>
		<sound id="use" path="use.ogg"/>
	</sounds>
</table>
