<table name="mex_tod">
	<AddFiles directory="assets">
		<texture load="true" path="guis/textures/mex_icon"/>
		<texture load="true" path="guis/textures/loading_mex_matt"/>
		<texture load="true" path="units/matthelzor/skybox/skybox_matt"/>
	</AddFiles>
	<Localization default="english.txt" directory="loc"/>
	<level ai_group_type="murkywater" briefing_dialog="Play_loc_mex_brf_01" cube="cube_apply_heist_bank" ghost_bonus="0.15" id="mex_time" intro_event="Play_loc_med_intro" load_screen="guis/textures/loading_mex_matt" max_bags="100" music="heist" narrator="locke">
		<add file="levels/mex_time/add.xml"/>
		<assets/>
		<include directory="levels/mex_time">
			<file file="world.world" type="generic_xml"/>
			<file file="continents.continents" type="custom_xml"/>
			<file file="mission.mission" type="custom_xml"/>
			<file file="nav_manager_data.nav_data" type="generic_xml"/>
			<file file="world_sounds.world_sounds" type="generic_xml"/>
			<file file="world_cameras.world_cameras" type="custom_xml"/>
			<file file="art2/art2.continent" type="custom_xml"/>
			<file file="art2/art2.mission" type="generic_xml"/>
			<file file="collision/collision.continent" type="custom_xml"/>
			<file file="collision/collision.mission" type="generic_xml"/>
			<file file="mexico/mexico.continent" type="custom_xml"/>
			<file file="mexico/mexico.mission" type="generic_xml"/>
			<file file="shadow_casters/shadow_casters.continent" type="custom_xml"/>
			<file file="shadow_casters/shadow_casters.mission" type="generic_xml"/>
			<file file="lights/lights.continent" type="custom_xml"/>
			<file file="lights/lights.mission" type="generic_xml"/>
			<file file="world/world.continent" type="custom_xml"/>
			<file file="world/world.mission" type="generic_xml"/>
			<file file="editor_only/editor_only.continent" type="custom_xml"/>
			<file file="editor_only/editor_only.mission" type="generic_xml"/>
			<file file="art/art.continent" type="custom_xml"/>
			<file file="art/art.mission" type="generic_xml"/>
			<file file="cover_data.cover_data" type="custom_xml"/>
			<file file="environments/sunrise_morningstar123.environment" type="custom_xml"/>
			<file file="environments/sunrise_morning.environment" type="custom_xml"/>
			<file file="environments/nighty_night_test.environment" type="custom_xml"/>
		</include>
		<outro_event>
			<value_node value="Play_loc_mex_end_stealth_01"/>
			<value_node value="Play_loc_mex_end_loud_01"/>
		</outro_event>
		<packages>
			<value_node value="packages/job_mex"/>
			<value_node value="levels/narratives/locke/mex/world"/>
			<value_node value="levels/narratives/locke/mex/world_sounds"/>
			<value_node value="levels/narratives/locke/mex/art2/art2"/>
			<value_node value="levels/narratives/locke/mex/collision/collision"/>
			<value_node value="levels/narratives/locke/mex/mexico/mexico"/>
			<value_node value="levels/narratives/locke/mex/lights/lights"/>
			<value_node value="levels/narratives/locke/mex/world/world"/>
			<value_node value="levels/narratives/locke/mex/art/art"/>
			<value_node value="levels/narratives/locke/mex/editor_only/editor_only"/>
			<value_node value="levels/instances/unique/tag/tag_board/world"/>
			<value_node value="levels/instances/unique/kenaz/security_room/world"/>
			<value_node value="levels/narratives/skm/skm_watchdogs_stage2/night_only/night_only"/>
			<value_node value="levels/narratives/bain/arena/backdrop/backdrop"/>
			<value_node value="levels/narratives/elephant/born/art_erik/art_erik"/>
			<value_node value="levels/narratives/haunted_safehouse/hell/hell"/>
			<value_node value="levels/narratives/armadillo/arm_par/world"/>
			<value_node value="levels/narratives/vlad/pines/world"/>
			<value_node value="levels/narratives/elephant/dark/editor_only/editor_only"/>
			<value_node value="levels/instances/unique/des/des_chest/world"/>
			<value_node value="levels/instances/unique/friend/computer_usb/world"/>
			<value_node value="levels/instances/unique/pbr/pbr_mountain_vault/world"/>
			<value_node value="levels/instances/unique/wwh/wwh_tanker/world"/>
			<value_node value="levels/instances/unique/friend/computer_usb/world"/>
		</packages>
		<preplanning grid_width_mul="1" mission_briefing_texture="guis/dlcs/mex/textures/pd2/pre_planning/mex_01" post_event_prefix="loc" total_budget="10">
			<table map_height="1" map_size="1" map_width="1" map_x="-0.6" map_y="1.1" name_id="menu_pp_mex_loc_a" rotation="-0" texture="guis/dlcs/mex/textures/pd2/pre_planning/mex_01" x1="-2450" x2="6750" y1="-2750" y2="6450">
				<custom_points>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_entry" to_upper="true" x="150" y="1024"/>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_shack_north" to_upper="true" x="875" y="450"/>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_shack_south" to_upper="true" x="975" y="1700"/>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_tunnel_entrance_north" to_upper="true" x="1212" y="370"/>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_tunnel_entrance_east" to_upper="true" x="1700" y="970"/>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_tunnel_entrance_south" to_upper="true" x="1750" y="1650"/>
				</custom_points>
			</table>
			<table map_height="1" map_size="1" map_width="1" map_x="-0.6" map_y="0" name_id="menu_pp_mex_loc_b" rotation="-0" texture="guis/dlcs/mex/textures/pd2/pre_planning/mex_02" x1="-2450" x2="6750" y1="-2750" y2="6450">
				<custom_points>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_briefing_room" to_upper="true" x="1018" y="990"/>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_secruity_room_a" to_upper="true" x="860" y="915"/>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_secruity_room_b" to_upper="true" x="1290" y="930"/>
				</custom_points>
			</table>
			<table map_height="1" map_size="1" map_width="1" map_x="0.6" map_y="1.1" name_id="menu_pp_mex_loc_c" rotation="-0" texture="guis/dlcs/mex/textures/pd2/pre_planning/mex_03" x1="-3822" x2="8172" y1="-15597" y2="-3603">
				<custom_points>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_tunnel_exit_north" to_upper="true" x="1420" y="240"/>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_tunnel_exit_west" to_upper="true" x="260" y="1270"/>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_tunnel_exit_south" to_upper="true" x="1820" y="1630"/>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_hangar_a" to_upper="true" x="1630" y="830"/>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_hangar_b" to_upper="true" x="1720" y="1200"/>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_storage_06" to_upper="true" x="610" y="980"/>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_storage_05" to_upper="true" x="610" y="805"/>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_storage_04" to_upper="true" x="610" y="730"/>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_storage_01" to_upper="true" x="710" y="300"/>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_storage_02" to_upper="true" x="800" y="300"/>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_storage_03" to_upper="true" x="880" y="300"/>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_storage_07" to_upper="true" x="590" y="1720"/>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_storage_08" to_upper="true" x="1210" y="1480"/>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_storage_09" to_upper="true" x="930" y="1845"/>
				</custom_points>
			</table>
			<table map_height="1" map_size="1" map_width="1" map_x="0.6" map_y="0" name_id="menu_pp_mex_loc_d" rotation="-0" texture="guis/dlcs/mex/textures/pd2/pre_planning/mex_04" x1="-3822" x2="8172" y1="-15597" y2="-3603">
				<custom_points>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_controlroom" to_upper="true" x="580" y="700"/>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_secruity_room_c" to_upper="true" x="975" y="575"/>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_secruity_room_d" to_upper="true" x="550" y="840"/>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_secruity_room_e" to_upper="true" x="1070" y="575"/>
				</custom_points>
			</table>
			<table map_height="1" map_size="1" map_width="1" map_x="0.6" map_y="-1.1" name_id="menu_pp_mex_loc_e" rotation="-0" texture="guis/dlcs/mex/textures/pd2/pre_planning/mex_05" x1="-3822" x2="8172" y1="-15597" y2="-3603">
				<custom_points>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_roof_entrance_a" to_upper="true" x="950" y="530"/>
					<table icon="45" rotation="0" text_id="menu_pp_info_mex_roof_entrance_b" to_upper="true" x="800" y="900"/>
				</custom_points>
			</table>
			<table map_height="4" map_size="1" map_width="0.12" map_x="0" map_y="-0.3" name_id="menu_pp_mex_loc_boarder" rotation="-0" skip_for_grid="true" texture="guis/dlcs/mex/textures/pd2/pre_planning/mex_boarder_01" x1="-10000" x2="10000" y1="-5000" y2="5000"/>
			<active_location_groups>
				<value_node value="a"/>
				<value_node value="b"/>
			</active_location_groups>
			<default_plans/>
			<start_location group="a" x="1024" y="1024" zoom="1.5"/>
		</preplanning>
		<script_data_mods directory="scriptdata">
			<mod replacement="objectives.objective" replacement_type="custom_xml" target_ext="objective" target_path="gamedata/objectives">
				<options merge_mode="add" mode="add"/>
			</mod>
		</script_data_mods>
	</level>
	<narrative briefing_event="Play_loc_mex_cbf_01" contact="locke" dlc="mex" icon="guis/textures/mex_icon" id="mex_tod" jc="30" region="street">
		<chain>
			<table level_id="mex_time" type="d" type_id="heist_type_assault">
				<mission_filter>
					<value_node value="1"/>
				</mission_filter>
			</table>
		</chain>
		<contract_cost>
			<value_node value="24000"/>
			<value_node value="48000"/>
			<value_node value="120000"/>
			<value_node value="240000"/>
			<value_node value="300000"/>
			<value_node value="300000"/>
			<value_node value="300000"/>
		</contract_cost>
		<crimenet_callouts>
			<value_node value="Play_loc_mex_cnc_01"/>
		</crimenet_callouts>
		<crimenet_videos>
			<value_node value="codex/locke1"/>
		</crimenet_videos>
		<date_added>
			<value_node value="2019"/>
			<value_node value="11"/>
			<value_node value="7"/>
		</date_added>
		<experience_mul>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="3"/>
			<value_node value="3"/>
			<value_node value="3"/>
		</experience_mul>
		<max_mission_xp>
			<value_node value="23200"/>
			<value_node value="23200"/>
			<value_node value="23200"/>
			<value_node value="23200"/>
			<value_node value="23200"/>
			<value_node value="23200"/>
			<value_node value="23200"/>
		</max_mission_xp>
		<min_mission_xp>
			<value_node value="14200"/>
			<value_node value="14200"/>
			<value_node value="14200"/>
			<value_node value="14200"/>
			<value_node value="14200"/>
			<value_node value="14200"/>
			<value_node value="14200"/>
		</min_mission_xp>
		<payout>
			<value_node value="50000"/>
			<value_node value="125000"/>
			<value_node value="250000"/>
			<value_node value="550000"/>
			<value_node value="700000"/>
			<value_node value="700000"/>
			<value_node value="700000"/>
		</payout>
	</narrative>
</table>
