<materials version="3" group="weapon_group">
	<material name="mat_barrel" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1" version="2">
		<diffuse_texture file="units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_ump45_barrel_civil_df"/>
		<bump_normal_texture file="units/pd2_dlc_pim/weapons/wpn_fps_smg_schakal_pts/wpn_fps_smg_ump45_barrel_civil_nm"/>
	</material>
</materials>