<materials version="3" group="weapon_group">
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		<diffuse_texture file="units/mods/weapons/wpn_fps_pis_deckard_pts/textures/deckard_df_cc" />
		<bump_normal_texture file="units/mods/weapons/wpn_fps_pis_deckard_pts/textures/deckard_nm" />
		<diffuse_layer1_texture file="units/payday2_cash/safes/default/base_gradient/base_default_df"/>
		<diffuse_layer2_texture file="units/payday2_cash/safes/default/pattern_gradient/gradient_default_df"/>
		<diffuse_layer0_texture file="units/payday2_cash/safes/default/pattern/pattern_default_df"/>
		<reflection_texture type="cube" global_texture="current_global_texture"/>
		<variable value="1 0 1" type="vector3" name="pattern_tweak"/>
		<variable value="0 0 0" type="vector3" name="pattern_pos"/>
		<variable value="0" type="scalar" name="wear_tear_value"/>
		<diffuse_layer3_texture file="units/payday2_cash/safes/default/sticker/sticker_default_df"/>
		<variable value="1 1 1" type="vector3" name="uv_scale"/>
		<variable value="0 0 0" type="vector3" name="uv_offset_rot"/>
		<variable value="0 0 0" type="vector3" name="cubemap_pattern_control"/>
	</material>
	<material name="mat_deckard_il" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM" version="2">
		<diffuse_texture file="units/mods/weapons/wpn_fps_pis_deckard_pts/textures/deckard_df"/>
		<bump_normal_texture file="units/mods/weapons/wpn_fps_pis_deckard_pts/textures/deckard_nm"/>
		<self_illumination_texture file="units/mods/weapons/wpn_fps_pis_deckard_pts/textures/deckard_il"/>
		<variable type="scalar" name="il_bloom" value="2"/>
		<variable type="scalar" name="il_multiplier" value="reddot"/>
	</material>
	<material name="mat_core" unique="true" render_template="effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP" version="2">
		<diffuse_texture file="units/mods/weapons/wpn_fps_pis_deckard_pts/textures/core_il"/>
		<variable type="scalar" name="intensity" value="reddot"/>
		<variable type="vector3" name="threshold_sweep_color_s" value="0.71126490831375 0.98039215803146 0.21145714819431"/>
		<variable type="vector3" name="threshold_sweep_color_e" value="0.37548637390137 0.85490196943283 0.13745483756065"/>
		<variable value="1" type="scalar" name="threshold_sweep_op_s"/>
		<variable value="0.7" type="scalar" name="threshold_sweep_op_e"/>
		<variable value="0.743999999761581" type="scalar" name="threshold_sweep_fuzziness_s"/>
		<variable value="0.32100003957748" type="scalar" name="threshold_sweep_fuzziness_e"/>
		<variable value="0.2" type="scalar" name="threshold_sweep_speed"/>
		<variable value="4.1070001125336" type="scalar" name="threshold_sweep_time_exp"/>
	</material>
	<material name="mat_core_main" render_template="effect:BLEND_ADD:DIFFUSE0_TEXTURE" version="2">
		<variable value="reddot" type="scalar" name="intensity"/>
		<diffuse_texture file="units/mods/weapons/wpn_fps_pis_deckard_pts/textures/core_main_il"/>
	</material>
</materials>
