<table name="Akimbo Deck-ARD" color="Color(0.01,0.62,0.98)">
	<Localization directory="loc" default="english.txt"/>
	<AssetUpdates id="24431" version="1.1" provider="modworkshop"/>
	<GlobalValue id="x_sw2deckardmod" color="Color(0.7, 0.2, 0.1)"/>
	<Weapon unlock_level="35">
		<weapon id="x_deckard" based_on="x_rage" weapon_hold="x_judge" CLIP_AMMO_MAX="16" NR_CLIPS_MAX="5" ammo_pickup="1" muzzleflash="effects/deckard/muzzle_plasma" global_value="x_sw2deckardmod">
			<stats damage="160" spread="22" spread_moving="22" recoil="7" concealment="25" suppression="13"/>
			<fire_mode_data fire_rate="0.1578947368421053"/>
			<kick>
				<standing>
					<value_node value="1.6"/>
					<value_node value="1.2"/>
					<value_node value="-2.6"/>
					<value_node value="2.6"/>
				</standing>
				<crouching>
					<value_node value="1.6"/>
					<value_node value="1.2"/>
					<value_node value="-2.2"/>
					<value_node value="2.2"/>
				</crouching>
				<steelsight>
					<value_node value="1.4"/>
					<value_node value="1.0"/>
					<value_node value="-2.2"/>
					<value_node value="2.2"/>
				</steelsight>
			</kick>
			<sounds fire="deckard_fire">
				<reload m4_equip="deckard_equip" wp_rbull_shells_in="deckard_cylinder_close" wp_rbull_drum_open="deckard_cylinder_open"/>
			</sounds>
			<animations reload_name_id="x_rage"/>
		</weapon>
        <factory id="wpn_fps_pis_x_deckard" unit="units/mods/weapons/wpn_fps_pis_x_deckard/wpn_fps_pis_x_deckard">
			<adds/>
			<override>
				<wpn_fps_upg_deckard_ammo_damage_high>
					<stats damage="15" recoil="-2" extra_ammo="-2"/>
				</wpn_fps_upg_deckard_ammo_damage_high>
				<wpn_fps_upg_deckard_ammo_damage_med>
					<stats damage="-40" spread="-1" recoil="1" extra_ammo="8"/>
				</wpn_fps_upg_deckard_ammo_damage_med>
			</override>
			<default_blueprint>
				<value_node value="wpn_fps_pis_deckard_barrel"/>
				<value_node value="wpn_fps_pis_deckard_battery"/>
				<value_node value="wpn_fps_pis_deckard_body"/>
				<value_node value="wpn_fps_pis_deckard_hammer"/>
				<value_node value="wpn_fps_pis_deckard_semi_lock"/>
				<value_node value="wpn_fps_pis_deckard_sight"/>
			</default_blueprint>
			<uses_parts>
				<value_node value="wpn_fps_pis_deckard_barrel"/>
				<value_node value="wpn_fps_pis_deckard_battery"/>
				<value_node value="wpn_fps_pis_deckard_body"/>
				<value_node value="wpn_fps_pis_deckard_hammer"/>
				<value_node value="wpn_fps_pis_deckard_semi_lock"/>
				<value_node value="wpn_fps_pis_deckard_sight"/>

				<value_node value="wpn_fps_upg_deckard_ammo_damage_high"/>
				<value_node value="wpn_fps_upg_deckard_ammo_damage_med"/>
				<value_node value="wpn_fps_upg_deckard_laser"/>
			</uses_parts>
		</factory>
		<stance>
			<steelsight>
				<shoulders rotation="0 -0 0 -1" translation="-0.426 -21.331 -4.341"/>
			</steelsight>
		</stance>
	</Weapon>
	<AddFiles directory="assets">
		<unit_npc path="units/mods/weapons/wpn_fps_pis_x_deckard/wpn_fps_pis_x_deckard"/>

		<texture path="guis/dlcs/mods/textures/pd2/blackmarket/icons/weapons/x_deckard"/>
	</AddFiles>
	<Hooks directory="hooks">
		<hook file="weapontweakdata.lua" source_file="lib/tweak_data/weapontweakdata"/>
	</Hooks>
</table>