<table name="Zeal Dozer - Gray Standard" image="guis/dlcs/cop_outfits/armor_skins/zealdozer">
 
	<AssetUpdates id="" version="1.0" provider="modworkshop"/>

	<Localization directory="localization" default="english.txt"/>

	<Hooks directory="Hooks">
		<hook file="matt_zeal.lua" source_file="lib/tweak_data/armorskinstweakdata"/>
		</Hooks>

    <AddFiles directory="assets">

				<texture path="guis/dlcs/cop_outfits/armor_skins/zealdozer"/>
				
	        	<texture path="units/cop_outfits/skins/zealdozer/body_df"/>
	         	<texture path="units/cop_outfits/skins/zealdozer/body_nm"/>

				<cooked_physics path="units/cop_outfits/skins/zealdozer/zealdozer"/>
				<material_config path="units/cop_outfits/skins/zealdozer/zealdozer"/>
				<model path="units/cop_outfits/skins/zealdozer/zealdozer"/>
				<object path="units/cop_outfits/skins/zealdozer/zealdozer"/>
				<unit path="units/cop_outfits/skins/zealdozer/zealdozer"/>

				<cooked_physics path="units/cop_outfits/skins/zealdozer/fps_zealdozer"/>
				<material_config path="units/cop_outfits/skins/zealdozer/fps_zealdozer"/>
				<model path="units/cop_outfits/skins/zealdozer/fps_zealdozer"/>
				<object path="units/cop_outfits/skins/zealdozer/fps_zealdozer"/>
				<unit path="units/cop_outfits/skins/zealdozer/fps_zealdozer"/>

				</AddFiles>
</table>