<materials version="3">
	<material name="mtr_body" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture    file="units/otwdlas/skins/grant/body_nm"/>
        <diffuse_texture        file="units/otwdlas/skins/grant/body_df"/>
	</material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>