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        <bump_normal_texture file="units/pd2_dlc_bex/characters/matt_mariachi/matt_mariachi_nm"/>
        <diffuse_texture file="units/pd2_dlc_bex/characters/matt_mariachi/matt_mariachi_df"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_body_lod1">
        <bump_normal_texture file="units/pd2_dlc_bex/characters/matt_mariachi/matt_mariachi_nm"/>
        <diffuse_texture file="units/pd2_dlc_bex/characters/matt_mariachi/matt_mariachi_df"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_body_lod2">
        <bump_normal_texture file="units/pd2_dlc_bex/characters/matt_mariachi/matt_mariachi_nm"/>
        <diffuse_texture file="units/pd2_dlc_bex/characters/matt_mariachi/matt_mariachi_df"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2" name="mtr_head">
        <bump_normal_texture file="units/pd2_dlc_bex/characters/shared_textures/ntr_generic_male_heads/ntr_male_generic_hispanic_head_01_nm"/>
        <diffuse_texture file="units/pd2_dlc_bex/characters/shared_textures/ntr_generic_male_heads/ntr_male_generic_hispanic_head_01_df"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
    <material unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2" name="mtr_head_lod1">
        <bump_normal_texture file="units/pd2_dlc_bex/characters/shared_textures/ntr_generic_male_heads/ntr_male_generic_hispanic_head_01_nm" mip="1"/>
        <diffuse_texture file="units/pd2_dlc_bex/characters/shared_textures/ntr_generic_male_heads/ntr_male_generic_hispanic_head_01_df" mip="1"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
    <material unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2" name="mtr_head_lod2">
        <diffuse_texture file="units/pd2_dlc_bex/characters/shared_textures/ntr_generic_male_heads/ntr_male_generic_hispanic_head_01_df" mip="4"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS" name="mtr_hat" version="2">
        <bump_normal_texture file="units/pd2_dlc_bex/masks/msk_sombrero/msk_sombrero_nm"/>
        <diffuse_texture file="units/pd2_dlc_bex/masks/msk_sombrero/msk_sombrero_df"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS" name="mtr_hat_lod1" version="2">
        <bump_normal_texture file="units/pd2_dlc_bex/masks/msk_sombrero/msk_sombrero_nm" mip="1"/>
        <diffuse_texture file="units/pd2_dlc_bex/masks/msk_sombrero/msk_sombrero_df" mip="1"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS" name="mtr_hat_lod2" version="2">
        <diffuse_texture file="units/pd2_dlc_bex/masks/msk_sombrero/msk_sombrero_df" mip="4"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS" name="mtr_gloves" version="2">
        <bump_normal_texture file="units/pd2_dlc_trd/characters/shared_textures/wrinkled_plastic_gloves_nm"/>
        <diffuse_texture file="units/pd2_dlc_trd/characters/shared_textures/wrinkled_plastic_gloves_white_df"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS" name="mtr_gloves_lod1" version="2">
        <bump_normal_texture file="units/pd2_dlc_trd/characters/shared_textures/wrinkled_plastic_gloves_nm" mip="1"/>
        <diffuse_texture file="units/pd2_dlc_trd/characters/shared_textures/wrinkled_plastic_gloves_white_df" mip="1"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS" name="mtr_gloves_lod2" version="2">
        <diffuse_texture file="units/pd2_dlc_trd/characters/shared_textures/wrinkled_plastic_gloves_white_df" mip="4"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
    <material render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT" name="mtr_hair" version="2">
        <diffuse_texture file="units/pd2_dlc_bex/characters/shared_textures/ntr_hair/ntr_hair_brown_df" mip="1"/>
        <bump_normal_texture file="units/pd2_dlc_bex/characters/shared_textures/ntr_hair/ntr_hair_nm" mip="2"/>
        <material_texture file="units/pd2_dlc_bex/characters/shared_textures/ntr_hair/ntr_hair_gsma" mip="2"/>
        <variable type="scalar" name="alpha_ref" value="0.25200001196936"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
    <material render_template="shadow_caster_only:SKINNED_1WEIGHT" name="shadow_caster" version="2"/>
</materials>
