<materials version="3" group="charm">
	<material name="kevkild" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1" version="2">
		<diffuse_texture file="units/mods/weapons/wpn_fps_upg_charm_kevkild/kevkild_df"/>
		<bump_normal_texture file="units/mods/weapons/wpn_fps_upg_charm_kevkild/kevkild_nm"/>
	</material>



	<material version="2" unique="true" name="il" render_template="effect:BLEND_ADD:DIFFUSE0_TEXTURE">
        <diffuse_texture file="units/pd2_dlc_gitgud/masks/sm_wish/sm_wish_il"/>
        <variable value="streetlight" type="scalar" name="intensity"/>
    </material>

	<material version="2" unique="true" name="il2" render_template="effect:BLEND_ADD:DIFFUSE0_TEXTURE">
        <diffuse_texture file="units/mods/weapons/wpn_fps_upg_charm_kevkild/il_df"/>
        <variable value="streetlight" type="scalar" name="intensity"/>
    </material>
	


	<material name="mtr_charm_base" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1" version="2">
		<diffuse_texture file="units/pd2_dlc_tawp/weapons/wpn_fps_upg_charms/base_df"/>
		<bump_normal_texture file="units/pd2_dlc_tawp/weapons/wpn_fps_upg_charms/base_nm"/>
	</material>
</materials>