<materials version="3" group="charm">

	<material name="head" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1" version="2">
		<diffuse_texture file="units/mods/weapons/wpn_fps_upg_charm_jiu_feng/head_df"/>
		<bump_normal_texture file="units/mods/weapons/wpn_fps_upg_charm_jiu_feng/head_nm"/>
	</material>


	<material name="body" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1" version="2">
		<diffuse_texture file="units/mods/weapons/wpn_fps_upg_charm_jiu_feng/body_df"/>
		<bump_normal_texture file="units/mods/weapons/wpn_fps_upg_charm_jiu_feng/body_nm"/>
	</material>

  
    <material name="hair" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1">
        <diffuse_texture file="units/mods/weapons/wpn_fps_upg_charm_jiu_feng/hair_df"/>
        <bump_normal_texture file="units/mods/weapons/wpn_fps_upg_charm_jiu_feng/hair_nm"/>
    </material> 

	<material name="mtr_charm_base" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1" version="2">
		<diffuse_texture file="units/pd2_dlc_tawp/weapons/wpn_fps_upg_charms/base_df"/>
		<bump_normal_texture file="units/pd2_dlc_tawp/weapons/wpn_fps_upg_charms/base_nm"/>
	</material>
</materials>