<materials version="3">

    <material unique="true" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS" name="mtr_body" version="2">
        <bump_normal_texture    file="units/rick_and_morty/skins/mecha_morty/body_nm"/>
        <diffuse_texture        file="units/rick_and_morty/skins/mecha_morty/body_df"/>
        <self_illumination_texture file="units/rick_and_morty/skins/mecha_morty/body_il"/>
        <variable type="scalar" name="il_bloom" value="9.999000474927"/>
        <variable type="scalar" name="il_multiplier" value="reddot"/>
    </material>

	<material name="mtr_body_lod1" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture    file="units/rick_and_morty/skins/mecha_morty/body_nm"/>
        <diffuse_texture        file="units/rick_and_morty/skins/mecha_morty/body_df"/>
	</material>

    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>