<materials version="3">
    
    <material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture    file="units/rick_and_morty/skins/mecha_morty/head_nm"/>
        <diffuse_texture        file="units/rick_and_morty/skins/mecha_morty/head_df"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>

    <material name="mtr_head_lod1" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture    file="units/rick_and_morty/skins/mecha_morty/head_nm"/>
        <diffuse_texture        file="units/rick_and_morty/skins/mecha_morty/head_df"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>

    <material name="mtr_body_lod1" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture    file="units/rick_and_morty/skins/mecha_morty/body_nm"/>
        <diffuse_texture        file="units/rick_and_morty/skins/mecha_morty/body_df"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>

    <material name="mtr_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS" unique="true" version="2">
        <bump_normal_texture    file="units/rick_and_morty/skins/mecha_morty/body_nm"/>
        <diffuse_texture        file="units/rick_and_morty/skins/mecha_morty/body_df"/>
        <material_texture       file="units/rick_and_morty/skins/mecha_morty/body_il"/>
        <variable name="contour_color" type="vector3" value="1 1 1"/>
        <variable name="contour_opacity" type="scalar" value="0"/>
        <self_illumination_texture file="units/rick_and_morty/skins/mecha_morty/body_il"/>
        <variable type="scalar" name="il_bloom" value="1"/>
        <variable type="scalar" name="il_multiplier" value="reddot"/>
    </material>




    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>

</materials>