<materials version="3" group="inf3_acc_t800">
    <material name="mtr_body" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS">
        <bump_normal_texture    file="units/nick_mechanic/skins/textures/body_nm"/>
        <diffuse_texture        file="units/nick_mechanic/skins/textures/body_df"/>
        <opacity_texture        file="units/nick_mechanic/skins/textures/body_op"/>     
        <variable value="0.1" type="scalar" name="alpha_ref"/>
        <variable value="0.56692916154861 0.14673461019993 0.10893934220076" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
        <variable value="1 1 1" type="vector3" name="tint_color"/>    
    </material>

    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" name="mtr_body_lod" version="2">
        <bump_normal_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_nm"/>
        <diffuse_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_02_df"/>
        <material file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_gsma"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>

    <material name="mtr_head" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS">
        <bump_normal_texture    file="units/nick_mechanic/skins/textures/patch_nm"/>
        <diffuse_texture        file="units/nick_mechanic/skins/textures/patch_ethan_df"/>
        <opacity_texture        file="units/nick_mechanic/skins/textures/patch_op"/>     
        <variable value="0.1" type="scalar" name="alpha_ref"/>
        <variable value="0.56692916154861 0.14673461019993 0.10893934220076" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
        <variable value="1 1 1" type="vector3" name="tint_color"/>    
    </material>

    <material name="mtr_head_lod" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS">
        <bump_normal_texture    file="units/nick_mechanic/skins/textures/body_nm"/>
        <diffuse_texture        file="units/nick_mechanic/skins/textures/body_df"/>
        <opacity_texture        file="units/nick_mechanic/skins/textures/body_op"/>     
        <variable value="0.1" type="scalar" name="alpha_ref"/>
        <variable value="0.56692916154861 0.14673461019993 0.10893934220076" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
        <variable value="1 1 1" type="vector3" name="tint_color"/>    
    </material>   
</materials>
