<materials version="3" group="inf3_acc_t800">
    <material name="mtr_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture        file="units/necromancer/skins/necromancer_male_fat/body_df"/>
        <bump_normal_texture    file="units/necromancer/skins/necromancer_male_fat/body_nm"/>
        <material_texture       file="units/necromancer/skins/necromancer_male_fat/body_gsma"/>
        <variable name="contour_color" type="vector3" value="1 1 1"/>
        <variable name="contour_opacity" type="scalar" value="0"/>
    </material>

    <material name="mtr_body_lod1" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture        file="units/necromancer/skins/necromancer_male_fat/body_df"/>
        <bump_normal_texture    file="units/necromancer/skins/necromancer_male_fat/body_nm"/>
        <material_texture       file="units/necromancer/skins/necromancer_male_fat/body_gsma"/>
        <variable name="contour_color" type="vector3" value="1 1 1"/>
        <variable name="contour_opacity" type="scalar" value="0"/>
    </material>

    <material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture        file="units/necromancer/skins/necromancer_male_fat/body_df"/>
        <bump_normal_texture    file="units/necromancer/skins/necromancer_male_fat/body_nm"/>
        <material_texture       file="units/necromancer/skins/necromancer_male_fat/body_gsma"/>
        <variable name="contour_color" type="vector3" value="1 1 1"/>
        <variable name="contour_opacity" type="scalar" value="0"/>
    </material>

    <material name="mtr_head_lod1" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture        file="units/necromancer/skins/necromancer_male_fat/body_df"/>
        <bump_normal_texture    file="units/necromancer/skins/necromancer_male_fat/body_nm"/>
        <material_texture       file="units/necromancer/skins/necromancer_male_fat/body_gsma"/>
        <variable name="contour_color" type="vector3" value="1 1 1"/>
        <variable name="contour_opacity" type="scalar" value="0"/>
    </material>
</materials>    