<dynamic_object>
	<diesel materials="units/mods/masks/msk_max_severed_head_unusual/msk_max_severed_head_unusual" orientation_object="rp_max_severed_head" />
	<graphics>
		<object name="g_g" enabled="true" />
	</graphics>

	<effects>
		<effect_spawner name="effect1" enabled="true" object="e_effect1" effect="units/mods/masks/msk_max_severed_head_unusual/fire" />
	</effects>

</dynamic_object>
