<table name="guilty_gear - happy_chaos - LAS" image="guis/dlcs/guilty_gear/armor_skins/happy_chaos">

	<Localization directory="localization" default="english.txt"/>

	<Hooks directory="Hooks">
		<hook file="matt_happy_chaos.lua" source_file="lib/tweak_data/armorskinstweakdata"/>
		</Hooks>

    <AddFiles directory="assets">
												<!-- Gui Textures -->

				<texture path="guis/dlcs/guilty_gear/armor_skins/happy_chaos"/>
				<texture path="guis/dlcs/guilty_gear/armor_skins/happy_chaos_no_hands"/>

				<texture path="guis/dlcs/guilty_gear/armor_skins/happy_chaos_mask"/>
				<texture path="guis/dlcs/guilty_gear/armor_skins/happy_chaos_no_hands_mask"/>


				<texture path="guis/dlcs/guilty_gear/armor_skins/happy_chaos_no_jacket"/>
				<texture path="guis/dlcs/guilty_gear/armor_skins/happy_chaos_no_jacket_mask"/>
				<texture path="guis/dlcs/guilty_gear/armor_skins/happy_chaos_no_hands_no_jacket_mask"/>				
				<texture path="guis/dlcs/guilty_gear/armor_skins/happy_chaos_no_hands_no_jacket"/>


												<!-- Gui Textures -->

												<!-- Model Textures -->

	        	<df_nm path="units/guilty_gear/skins/happy_chaos/body"/>      	  

	        	<texture path="units/guilty_gear/skins/happy_chaos/shades_df"/>      	  
	        	<texture path="units/guilty_gear/skins/happy_chaos/shades_op"/>      	  

												<!-- Model Textures -->

						<!-- Model setup (unit, material_config, object, cooked_physics and .model) -->

				<unit_mat path="units/guilty_gear/skins/happy_chaos/happy_chaos"/>
				<unit_mat path="units/guilty_gear/skins/happy_chaos/fps_happy_chaos"/>

				<unit_mat path="units/guilty_gear/skins/happy_chaos_no_jacket/happy_chaos_no_jacket"/>
				<unit_mat path="units/guilty_gear/skins/happy_chaos_no_jacket/fps_happy_chaos_no_jacket"/>


				<unit_mat path="units/guilty_gear/skins/happy_chaos_mask/happy_chaos_mask"/>
				<unit_mat path="units/guilty_gear/skins/happy_chaos_no_hands_mask/happy_chaos_no_hands_mask"/>		



				<unit_mat path="units/guilty_gear/skins/happy_chaos_no_jacket_mask/happy_chaos_no_jacket_mask"/>
				<unit_mat path="units/guilty_gear/skins/happy_chaos_no_hands_no_jacket_mask/happy_chaos_no_hands_no_jacket_mask"/>								


				<unit_mat path="units/guilty_gear/skins/happy_chaos_no_hands/fps_happy_chaos_no_hands"/>														
				<unit_mat path="units/guilty_gear/skins/happy_chaos_no_hands/happy_chaos_no_hands"/>


				<unit_mat path="units/guilty_gear/skins/happy_chaos_no_hands_no_jacket/fps_happy_chaos_no_hands_no_jacket"/>														
				<unit_mat path="units/guilty_gear/skins/happy_chaos_no_hands_no_jacket/happy_chaos_no_hands_no_jacket"/>				

						<!-- Model setup (unit, material_config, object, cooked_physics and .model) -->
				</AddFiles>
</table>