<materials version="3">
    
	<material render_template="generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP" decal_material="sheet_metal" version="2" name="mtr_trash_container">
        <variable value="0" type="scalar" name="specular_power"/>
        <diffuse_texture file="units/world/street/trash_container/trash_container_df"/>
        <bump_normal_texture file="units/world/street/trash_container/trash_container_nm"/>
    </material>
	<material name="shadow_caster" render_template="shadow_caster_only:INSTANCED" version="2"/>
</materials>
