<materials version="3">
	<material name="mtr_bag" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/payday2/pickups/gen_pku_bodybag/gen_pku_bodybag_df"/>
		<bump_normal_texture file="units/payday2/pickups/gen_pku_bodybag/gen_pku_bodybag_nm"/>
	</material>
</materials>
