<table name="POSTAL 4 - Postal Dude Cop Uniform LAS Bundle" image="guis/dlcs/postal_dude_cop/armor_skins/postal_dude_cop">


	<Localization directory="localization" default="english.json"/>
    <GlobalValue id="postal_dude_cop_las_mod" color="Color(1.1, 2.0, 0.1)"/>


	<Melee id="taser_baton_covered" info_id="bm_melee_taser_baton_covered_info" based_on="clean" unit="units/mods/weapons/wpn_fps_mel_taser_baton_covered/wpn_fps_mel_taser_baton_covered" texture_bundle_folder="mods" dlc="postal_dude_cop_las_mod" global_value="postal_dude_cop_las_mod" > 
		<sounds equip="baton_equip" hit_air="buzzer_detector_hit_air" hit_gen="baton_hit_gen" hit_body="baton_hit_body" charge="baton_charge"/>		
		<stats min_damage="20" max_damage="27.5" charge_time="4" min_damage_effect="1" max_damage_effect="2" range="225" concealment="29"/>        
		</melee>

	<Melee id="taser_baton_uncovered" info_id="bm_melee_taser_baton_uncovered_info" based_on="clean" unit="units/mods/weapons/wpn_fps_mel_taser_baton_uncovered/wpn_fps_mel_taser_baton_uncovered" texture_bundle_folder="mods" dlc="postal_dude_cop_las_mod" global_value="postal_dude_cop_las_mod" > 
		<sounds equip="buzzer_detector_equip" hit_air="buzzer_detector_hit_air" hit_gen="buzzer_detector_hit_gen" hit_body="buzzer_detector_hit_body" charge="buzzer_charge"/>		
		<stats min_damage="13" max_damage="22.2" charge_time="3" min_damage_effect="1" max_damage_effect="2" range="225" concealment="29"/>        
		<tase_data tase_strength="heavy"/> 
	</melee>


    <Mask id="cop_hat" unit="units/mods/masks/msk_cop_hat/msk_cop_hat" type="cowboyhat" global_value="postal_dude_cop_las_mod" skip_mask_on_sequence="false"/>

	<Hooks directory="Hooks">
		<hook file="matt_postal_dude_cop_uniform.lua" source_file="lib/tweak_data/armorskinstweakdata"/>
		<hook file="charactertweakfixes.lua" source_file="lib/tweak_data/blackmarkettweakdata"/>			
		</Hooks>

    <AddFiles directory="assets">

			<!-- Comments are added in for easier seperation and grouping of certain unit paths -Matt -->    
				
												<!-- Gui Textures -->

				<texture path="guis/dlcs/postal_dude_cop/armor_skins/postal_dude_cop"/>
				<texture path="guis/dlcs/postal_dude_cop/armor_skins/postal_dude_cop_no_hands"/>		

												<!-- Gui Textures -->

												<!-- Model Textures -->

	        	<df_nm path="units/postal_dude_cop/skins/postal_dude_cop/body"/>   
	        	<df_nm path="units/postal_dude_cop/skins/postal_dude_cop/skin"/>   
	        	<df_nm path="units/postal_dude_cop/skins/postal_dude_cop/wristband"/>   
	        	<df_nm path="units/postal_dude_cop/skins/postal_dude_cop/watch"/>   
	        	<df_nm path="units/postal_dude_cop/skins/postal_dude_cop/head"/>   
	        	<df_nm path="units/postal_dude_cop/skins/postal_dude_cop/hair"/>   


	        	<texture path="units/postal_dude_cop/skins/postal_dude_cop/watch_il"/>   	        		        	   	  
	        	<texture path="units/postal_dude_cop/skins/postal_dude_cop/hair_op"/>   	        		        	   	  
	        	<texture path="units/postal_dude_cop/skins/postal_dude_cop/shield_op"/>   	        		        	   	  
	        		        	   	  

												<!-- Model Textures -->

						<!-- Model setup (unit, material_config, object, cooked_physics and .model) -->

				<unit_mat path="units/postal_dude_cop/skins/postal_dude_cop/postal_dude_cop"/>
				<sequence_manager path="units/postal_dude_cop/skins/postal_dude_cop/postal_dude_cop"/>
				<unit_mat path="units/postal_dude_cop/skins/postal_dude_cop/fps_postal_dude_cop"/>


				<unit_mat path="units/postal_dude_cop/skins/postal_dude_cop_no_hands/fps_postal_dude_cop_no_hands"/>														
				<unit_mat path="units/postal_dude_cop/skins/postal_dude_cop_no_hands/postal_dude_cop_no_hands"/>


						<!-- Model setup (unit, material_config, object, cooked_physics and .model) -->





						<!-- Edensin Police Officer Hat -->

    			<unit_mat path="units/mods/masks/msk_cop_hat/msk_cop_hat"/>
     			<df_nm path="units/mods/masks/msk_cop_hat/cop_hat"/>         
    			<texture path="guis/dlcs/mods/textures/pd2/blackmarket/icons/masks/cop_hat"/>          						

						<!-- Edensin Police Officer Hat -->




						  <!-- Taser Baton -->

       			 <cooked_physics path="units/mods/weapons/wpn_fps_mel_taser_baton_covered/wpn_fps_mel_taser_baton_covered"/>
        		 <model path="units/mods/weapons/wpn_fps_mel_taser_baton_covered/wpn_fps_mel_taser_baton_covered"/>
       			 <object path="units/mods/weapons/wpn_fps_mel_taser_baton_covered/wpn_fps_mel_taser_baton_covered"/>
       			 <unit path="units/mods/weapons/wpn_fps_mel_taser_baton_covered/wpn_fps_mel_taser_baton_covered"/>
       			 <material_config path="units/mods/weapons/wpn_fps_mel_taser_baton_covered/wpn_fps_mel_taser_baton_covered"/>
			     <material_config path="units/mods/weapons/wpn_fps_mel_taser_baton_covered/wpn_fps_mel_taser_baton_covered_thq"/>

      		 	 <texture path="units/mods/weapons/wpn_fps_mel_taser_baton_covered/cover_df"/>
				 <texture path="units/mods/weapons/wpn_fps_mel_taser_baton_covered/cover_il"/>
        		 <texture path="units/mods/weapons/wpn_fps_mel_taser_baton_covered/cover_nm"/>

      		 	 <texture path="units/mods/weapons/wpn_fps_mel_taser_baton_covered/base_df"/>
				 <texture path="units/mods/weapons/wpn_fps_mel_taser_baton_covered/base_il"/>
        		 <texture path="units/mods/weapons/wpn_fps_mel_taser_baton_covered/base_nm"/>

       			 <texture path="guis/dlcs/mods/textures/pd2/blackmarket/icons/melee_weapons/taser_baton_covered"/>



       			 <cooked_physics path="units/mods/weapons/wpn_fps_mel_taser_baton_uncovered/wpn_fps_mel_taser_baton_uncovered"/>
        		 <model path="units/mods/weapons/wpn_fps_mel_taser_baton_uncovered/wpn_fps_mel_taser_baton_uncovered"/>
       			 <object path="units/mods/weapons/wpn_fps_mel_taser_baton_uncovered/wpn_fps_mel_taser_baton_uncovered"/>
       			 <unit path="units/mods/weapons/wpn_fps_mel_taser_baton_uncovered/wpn_fps_mel_taser_baton_uncovered"/>
       			 <material_config path="units/mods/weapons/wpn_fps_mel_taser_baton_uncovered/wpn_fps_mel_taser_baton_uncovered"/>
			     <material_config path="units/mods/weapons/wpn_fps_mel_taser_baton_uncovered/wpn_fps_mel_taser_baton_uncovered_thq"/>

				 <texture path="units/mods/weapons/wpn_fps_mel_taser_baton_uncovered/cover_il"/>
				 <texture path="units/mods/weapons/wpn_fps_mel_taser_baton_uncovered/base_il"/>


       			 <texture path="guis/dlcs/mods/textures/pd2/blackmarket/icons/melee_weapons/taser_baton_uncovered"/>

						  <!-- Taser Baton -->


				</AddFiles>
</table>