<materials version="3">

	<material name="mtr_arms" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture    file="units/postal_dude_cop/skins/postal_dude_cop/wristband_nm"/>
        <diffuse_texture        file="units/postal_dude_cop/skins/postal_dude_cop/wristband_df"/>
	</material>	

    <material render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS" name="mtr_watch" version="2">
        <diffuse_texture file="units/postal_dude_cop/skins/postal_dude_cop/watch_df"/>
        <bump_normal_texture file="units/postal_dude_cop/skins/postal_dude_cop/watch_nm"/>
        <self_illumination_texture file="units/postal_dude_cop/skins/postal_dude_cop/watch_il"/>
        <variable type="scalar" name="il_bloom" value="9.9750004737871"/>
        <variable type="scalar" name="il_multiplier" value="megatron"/>
    </material>

    <material name="mtr_shield" render_template="effect:DIFFUSE0_TEXTURE:DOUBLE_SIDED:SKINNED_3WEIGHTS:VIEW_ANGLE_FALLOFF_OP" version="2">
        <diffuse_texture        file="units/postal_dude_cop/skins/postal_dude_cop/shield_op"/>
        <variable value="sun" type="scalar" name="intensity"/>
        <variable value="2" type="scalar" name="falloff_exp"/>
    </material>

    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>