<materials version="3" group="melee_group">
	<material name="mtr_base" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM" version="2">
		<diffuse_texture file="units/mods/weapons/wpn_fps_mel_taser_baton_covered/base_df" />
		<bump_normal_texture file="units/mods/weapons/wpn_fps_mel_taser_baton_covered/base_nm" />
        <self_illumination_texture file="units/mods/weapons/wpn_fps_mel_taser_baton_uncovered/base_il" />        
        <variable type="scalar" name="il_bloom" value="40"/>
        <variable type="scalar" name="il_multiplier" value="reddot"/>
    </material>

    <material name="mtr_cover" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM" version="2">
        <diffuse_texture file="units/mods/weapons/wpn_fps_mel_taser_baton_covered/cover_df" />
        <bump_normal_texture file="units/mods/weapons/wpn_fps_mel_taser_baton_covered/cover_nm" />
        <self_illumination_texture file="units/mods/weapons/wpn_fps_mel_taser_baton_uncovered/cover_il" />        
        <variable type="scalar" name="il_bloom" value="40"/>
        <variable type="scalar" name="il_multiplier" value="reddot"/>
    </material>    
</materials>