<?xml version="1.0"?>
<dynamic_object>
	<diesel materials="units/pd2_dlc_chico/characters/fps_criminal_terry/fps_criminal_terry" orientation_object="root_point" />
	<sequence_manager file="units/payday2/characters/fps_criminals_suit_1/fps_criminals_suit_1" />
	<animation_def name="anims/fps/fps"/>

	<graphics>
		<graphic_group name="fps" enabled="true" culling_object="c_cull">

			#IF DLC_WILD {
			<object name="g_sleeve_wild"		enabled="false"/>
			<object name="g_gloves_wild"		enabled="false"/>
			}
			
			#IF DLC_COCO {
			<object name="g_sleeve_jimmy"		enabled="false"/>
			}
			
			#IF DLC_OPERA {
			<object name="g_sleeve_sydney"		enabled="false"/>
			<object name="g_arm_sydney"			enabled="false"/>
			<object name="g_gloves_female_2"	enabled="false"/>
			}

			#IF DLC_CHICO {
			<object name="g_gloves_terry"		enabled="false"/>
			}

			#IF DLC_MAX {
			<object name="g_gloves_max"			enabled="false"/>
			<object name="g_arms_max"			enabled="false"/>
			<object name="g_sleeve_max"			enabled="false"/>
			}

			#IF DLC_JOY {
			<object name="g_sleeve_joy"			enabled="false"/>
			<object name="g_gloves_joy"			enabled="false"/>
			}

			#IF DLC_MYH {
			<object name="g_gloves_myh"			enabled="false"/>
			<object name="g_sleeve_myh"			enabled="false"/>
			}

			#IF DLC_ECP {
			<object name="g_sleeve_ecp_male"	enabled="false"/>
			<object name="g_sleeve_ecp_female"	enabled="false"/>
			<object name="g_gloves_ecp_female"	enabled="false"/>
			}

			<object name="g_sleeve"				enabled="false"/>
			<object name="g_arms"				enabled="false"/>
			<object name="g_arms_jacket" 		enabled="false" />
			<object name="g_gloves_jacket" 		enabled="false" />
			<object name="g_gloves_female" 		enabled="false" />
			<object name="g_arms_female" 		enabled="false" />
			<object name="g_sleeve_female" 		enabled="false" />
			<object name="g_sleeve_female_2" 	enabled="false" />
			<object name="g_arms_female_2" 		enabled="false" />
			<object name="g_arms_bodhi"			enabled="false"/>
			<object name="g_gloves_bodhi"		enabled="false"/>
			<object name="g_jacket_bodhi"		enabled="false"/>

		</graphic_group>
	</graphics>

</dynamic_object>