<materials version="3" group="npc_criminal_terry">
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_body_terry">
        <variable value="0" type="scalar" name="contour_opacity"/>
        <diffuse_texture file="units/pd2_dlc_chico/characters/npc_criminals_terry/npc_criminal_terry_suite_df"/>
        <bump_normal_texture file="units/pd2_dlc_chico/characters/npc_criminals_terry/npc_criminal_terry_suite_nm"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
    </material>
    <material name="mtr_head_terry" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" version="2">
        <diffuse_texture file="units/pd2_dlc_chico/characters/npc_criminals_terry/npc_criminal_terry_head_df"/>
        <bump_normal_texture file="units/pd2_dlc_chico/characters/npc_criminals_terry/npc_criminal_terry_head_nm"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>

    <material name="mtr_arms" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" version="2">
        <diffuse_texture        file="units/payday2/characters/shared_textures/fps_wrist_hoxton_df"/>
        <bump_normal_texture    file="units/payday2/characters/shared_textures/fps_wrist_white_nm"/>
    </material>

    <material name="mtr_ellis" decal_material="steel_no_decal" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SKINNED_3WEIGHTS" version="2">
        <diffuse_texture file="units/pd2_dlc_chico/characters/npc_criminals_terry/hair_df"/>
        <variable value="0.042000003159046" type="scalar" name="alpha_ref"/>
    </material>

    <material name="mtr_watch" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" version="2">
        <diffuse_texture file="units/pd2_dlc_chico/characters/npc_criminals_terry/npc_criminal_terry_suite_df"/>
        <bump_normal_texture file="units/pd2_dlc_chico/characters/npc_criminals_terry/npc_criminal_terry_suite_nm"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>

    <material name="mtr_hands" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" version="2">
        <diffuse_texture file="units/pd2_dlc_chico/characters/npc_criminals_terry/npc_criminal_terry_gloves_df"/>
        <bump_normal_texture file="units/pd2_dlc_chico/characters/npc_criminals_terry/npc_criminal_terry_gloves_nm"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_vest_small">
        <variable value="0" type="scalar" name="contour_opacity"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/vest_small_01_df"/>
        <bump_normal_texture file="units/payday2/characters/shared_textures/vest_small_nm"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_enforcer_vest">
        <variable value="0" type="scalar" name="contour_opacity"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/vest_big_01_df"/>
        <bump_normal_texture file="units/payday2/characters/shared_textures/vest_big_nm"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
    </material>

    <material name="mtr_toolbag" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" version="2">
        <diffuse_texture file="units/payday2/characters/shared_textures/equipment_bag_tools_df"/>
        <bump_normal_texture file="units/payday2/characters/shared_textures/equipment_bag_nm"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="mtr_medic" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" version="2">
        <diffuse_texture file="units/payday2/equipment/gen_equipment_medicbag/gen_equipment_medicbag_df"/>
        <bump_normal_texture file="units/payday2/equipment/gen_equipment_medicbag/gen_equipment_medicbag_nm"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="mtr_ammobag" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" version="2">
        <diffuse_texture file="units/payday2/characters/shared_textures/equipment_bag_ammo_df"/>
        <bump_normal_texture file="units/payday2/characters/shared_textures/equipment_bag_nm"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>

    <material name="mtr_sentry" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" version="2">
        <diffuse_texture file="units/payday2/equipment/gen_equipment_sentry/gen_equipment_sentry_df"/>
        <bump_normal_texture file="units/payday2/equipment/gen_equipment_sentry/gen_equipment_sentry_nm"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>

    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_firstaidbag">
        <diffuse_texture file="units/payday2/characters/shared_textures/equipment_bag_firstaid_df"/>
        <bump_normal_texture file="units/payday2/characters/shared_textures/equipment_bag_nm"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_armourbag">
        <diffuse_texture file="units/payday2/characters/shared_textures/equipment_armor_bag_df"/>
        <bump_normal_texture file="units/payday2/equipment/gen_equipment_medicbag/gen_equipment_medicbag_nm"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_bodybagsbag">
        <diffuse_texture file="units/payday2/characters/shared_textures/equipment_bodybagsbag_df"/>
        <bump_normal_texture file="units/payday2/equipment/gen_equipment_medicbag/gen_equipment_medicbag_nm"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
</materials>
