<materials version="3">
	
	<material name="mtr_payday_cap" render_template="solid_mask" unique="true" version="2">
		<diffuse_texture file="units/mods/masks/msk_payday_cap/hat_df" />
		<bump_normal_texture file="units/mods/masks/msk_payday_cap/hat_nm" />
		<reflection_texture file="units/payday2/matcaps/matcap_titanium_df" />
		<material_texture file="units/payday2/masks/shared_textures/patterns/pattern_no_color_no_material_df" />
		<variable value="0 0 0" type="vector3" name="tint_color_a" />
		<variable value="0 0 0" type="vector3" name="tint_color_b" />
		<variable value="1" type="scalar" name="material_amount" />		
	</material>

	<material name="mtr_payday_cap_interior" render_template="solid_mask" unique="true" version="2">
		<diffuse_texture file="units/mods/masks/msk_payday_cap/interior_df" />
		<bump_normal_texture file="units/mods/masks/msk_payday_cap/interior_nm" />
		<reflection_texture file="units/payday2/matcaps/matcap_titanium_df" />
		<material_texture file="units/payday2/masks/shared_textures/patterns/pattern_no_color_no_material_df" />
		<variable value="0 0 0" type="vector3" name="tint_color_a" />
		<variable value="0 0 0" type="vector3" name="tint_color_b" />
		<variable value="1" type="scalar" name="material_amount" />		
	</material>

</materials>
