<materials version="3" group="sus_acc_slaughterhouse_male_average">

    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" name="mtr_body_lod" version="2">
        <bump_normal_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_nm"/>
        <diffuse_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_df"/>
        <material file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_gsma"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>

    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" name="mtr_body" version="2">
        <bump_normal_texture    file="units/almir_shirt/skins/almir_shirt/body_nm"/>
        <diffuse_texture        file="units/almir_shirt/skins/shared_textures/black5_df"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>


    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" name="mtr_head" version="2">
        <bump_normal_texture    file="units/almir_business/skins/almir_business/head_nm"/>
        <diffuse_texture        file="units/almir_business/skins/almir_business/head_df"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>


    <material render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SKINNED_3WEIGHTS" unique="true" name="mtr_head_lod" version="2">
        <diffuse_texture    file="units/almir_business_beach_waves/skins/almir_business_beach_waves/hair_df"/>
        <variable value="0.042000003159046" type="scalar" name="alpha_ref"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>    
    
</materials>
