LegendaryArmours = LegendaryArmours or {}
la = LegendaryArmours

la.adult_neptune = {
	category = "adult_neptune",

	unit = "units/adult_neptune/skins/adult_neptune/adult_neptune", 
	fps_unit = "units/adult_neptune/skins/adult_neptune/fps_adult_neptune",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.adult_neptune_no_hands = {
	category = "adult_neptune",

	unit = "units/adult_neptune/skins/adult_neptune_no_hands/adult_neptune_no_hands", 
	fps_unit = "units/adult_neptune/skins/adult_neptune_no_hands/fps_adult_neptune_no_hands",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.adult_neptune_mask = {
	category = "adult_neptune",

	unit = "units/adult_neptune/skins/adult_neptune_mask/adult_neptune_mask", 
	fps_unit = "units/adult_neptune/skins/adult_neptune/fps_adult_neptune",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.adult_neptune_no_hands_mask = {
	category = "adult_neptune",

	unit = "units/adult_neptune/skins/adult_neptune_no_hands_mask/adult_neptune_no_hands_mask", 
	fps_unit = "units/adult_neptune/skins/adult_neptune_no_hands/fps_adult_neptune_no_hands",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}


la.uni = {
	category = "uni",

	unit = "units/uni/skins/uni/uni", 
	fps_unit = "units/uni/skins/uni/fps_uni",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.uni_no_hands = {
	category = "uni",

	unit = "units/uni/skins/uni_no_hands/uni_no_hands", 
	fps_unit = "units/uni/skins/uni_no_hands/fps_uni_no_hands",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.uni_mask = {
	category = "uni",

	unit = "units/uni/skins/uni_mask/uni_mask", 
	fps_unit = "units/uni/skins/uni/fps_uni",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.uni_no_hands_mask = {
	category = "uni",

	unit = "units/uni/skins/uni_no_hands_mask/uni_no_hands_mask", 
	fps_unit = "units/uni/skins/uni_no_hands/fps_uni_no_hands",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.compa = {
	category = "compa",

	unit = "units/compa/skins/compa/compa", 
	fps_unit = "units/compa/skins/compa/fps_compa",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.compa_no_hands = {
	category = "compa",

	unit = "units/compa/skins/compa_no_hands/compa_no_hands", 
	fps_unit = "units/compa/skins/compa_no_hands/fps_compa_no_hands",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.compa_mask = {
	category = "compa",

	unit = "units/compa/skins/compa_mask/compa_mask", 
	fps_unit = "units/compa/skins/compa/fps_compa",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.compa_no_hands_mask = {
	category = "compa",

	unit = "units/compa/skins/compa_no_hands_mask/compa_no_hands_mask", 
	fps_unit = "units/compa/skins/compa_no_hands/fps_compa_no_hands",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.compa_denkeki = {
	category = "compa_denkeki",

	unit = "units/compa_denkeki/skins/compa_denkeki/compa_denkeki", 
	fps_unit = "units/compa_denkeki/skins/compa_denkeki/fps_compa_denkeki",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.compa_denkeki_no_hands = {
	category = "compa_denkeki",

	unit = "units/compa_denkeki/skins/compa_denkeki_no_hands/compa_denkeki_no_hands", 
	fps_unit = "units/compa_denkeki/skins/compa_denkeki_no_hands/fps_compa_denkeki_no_hands",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.compa_denkeki_mask = {
	category = "compa_denkeki",

	unit = "units/compa_denkeki/skins/compa_denkeki_mask/compa_denkeki_mask", 
	fps_unit = "units/compa_denkeki/skins/compa_denkeki/fps_compa_denkeki",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.compa_denkeki_no_hands_mask = {
	category = "compa_denkeki",

	unit = "units/compa_denkeki/skins/compa_denkeki_no_hands_mask/compa_denkeki_no_hands_mask", 
	fps_unit = "units/compa_denkeki/skins/compa_denkeki_no_hands/fps_compa_denkeki_no_hands",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.iff = {
	category = "iff",

	unit = "units/iff/skins/iff/iff", 
	fps_unit = "units/iff/skins/iff/fps_iff",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.iff_no_hands = {
	category = "iff",

	unit = "units/iff/skins/iff_no_hands/iff_no_hands", 
	fps_unit = "units/iff/skins/iff_no_hands/fps_iff_no_hands",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.iff_mask = {
	category = "iff",

	unit = "units/iff/skins/iff_mask/iff_mask", 
	fps_unit = "units/iff/skins/iff/fps_iff",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.iff_no_hands_mask = {
	category = "iff",

	unit = "units/iff/skins/iff_no_hands_mask/iff_no_hands_mask", 
	fps_unit = "units/iff/skins/iff_no_hands/fps_iff_no_hands",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.iff_flame = {
	category = "iff_flame",

	unit = "units/iff_flame/skins/iff_flame/iff_flame", 
	fps_unit = "units/iff_flame/skins/iff_flame/fps_iff_flame",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.iff_flame_no_hands = {
	category = "iff_flame",

	unit = "units/iff_flame/skins/iff_flame_no_hands/iff_flame_no_hands", 
	fps_unit = "units/iff_flame/skins/iff_flame_no_hands/fps_iff_flame_no_hands",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.iff_flame_mask = {
	category = "iff_flame",

	unit = "units/iff_flame/skins/iff_flame_mask/iff_flame_mask", 
	fps_unit = "units/iff_flame/skins/iff_flame/fps_iff_flame",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.iff_flame_no_hands_mask = {
	category = "iff_flame",

	unit = "units/iff_flame/skins/iff_flame_no_hands_mask/iff_flame_no_hands_mask", 
	fps_unit = "units/iff_flame/skins/iff_flame_no_hands/fps_iff_flame_no_hands",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.nisa = {
	category = "nisa",

	unit = "units/nisa/skins/nisa/nisa", 
	fps_unit = "units/nisa/skins/nisa/fps_nisa",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.nisa_no_hands = {
	category = "nisa",

	unit = "units/nisa/skins/nisa_no_hands/nisa_no_hands", 
	fps_unit = "units/nisa/skins/nisa_no_hands/fps_nisa_no_hands",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.nisa_mask = {
	category = "nisa",

	unit = "units/nisa/skins/nisa_mask/nisa_mask", 
	fps_unit = "units/nisa/skins/nisa/fps_nisa",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.nisa_no_hands_mask = {
	category = "nisa",

	unit = "units/nisa/skins/nisa_no_hands_mask/nisa_no_hands_mask", 
	fps_unit = "units/nisa/skins/nisa_no_hands/fps_nisa_no_hands",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.plutia = {
	category = "plutia",

	unit = "units/plutia/skins/plutia/plutia", 
	fps_unit = "units/plutia/skins/plutia/fps_plutia",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.plutia_no_hands = {
	category = "plutia",

	unit = "units/plutia/skins/plutia_no_hands/plutia_no_hands", 
	fps_unit = "units/plutia/skins/plutia_no_hands/fps_plutia_no_hands",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.plutia_mask = {
	category = "plutia",

	unit = "units/plutia/skins/plutia_mask/plutia_mask", 
	fps_unit = "units/plutia/skins/plutia/fps_plutia",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.plutia_no_hands_mask = {
	category = "plutia",

	unit = "units/plutia/skins/plutia_no_hands_mask/plutia_no_hands_mask", 
	fps_unit = "units/plutia/skins/plutia_no_hands/fps_plutia_no_hands",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.uzume = {
	category = "uzume",

	unit = "units/uzume/skins/uzume/uzume", 
	fps_unit = "units/uzume/skins/uzume/fps_uzume",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.uzume_no_hands = {
	category = "uzume",

	unit = "units/uzume/skins/uzume_no_hands/uzume_no_hands", 
	fps_unit = "units/uzume/skins/uzume_no_hands/fps_uzume_no_hands",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.uzume_mask = {
	category = "uzume",

	unit = "units/uzume/skins/uzume_mask/uzume_mask", 
	fps_unit = "units/uzume/skins/uzume/fps_uzume",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.uzume_no_hands_mask = {
	category = "uzume",

	unit = "units/uzume/skins/uzume_no_hands_mask/uzume_no_hands_mask", 
	fps_unit = "units/uzume/skins/uzume_no_hands/fps_uzume_no_hands",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.kurome = {
	category = "kurome",

	unit = "units/kurome/skins/kurome/kurome", 
	fps_unit = "units/kurome/skins/kurome/fps_kurome",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.kurome_no_hands = {
	category = "kurome",

	unit = "units/kurome/skins/kurome_no_hands/kurome_no_hands", 
	fps_unit = "units/kurome/skins/kurome_no_hands/fps_kurome_no_hands",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.kurome_mask = {
	category = "kurome",

	unit = "units/kurome/skins/kurome_mask/kurome_mask", 
	fps_unit = "units/kurome/skins/kurome/fps_kurome",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.kurome_no_hands_mask = {
	category = "kurome",

	unit = "units/kurome/skins/kurome_no_hands_mask/kurome_no_hands_mask", 
	fps_unit = "units/kurome/skins/kurome_no_hands/fps_kurome_no_hands",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.rom = {
	category = "rom",

	unit = "units/rom/skins/rom/rom", 
	fps_unit = "units/rom/skins/rom/fps_rom",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.rom_no_hands = {
	category = "rom",

	unit = "units/rom/skins/rom_no_hands/rom_no_hands", 
	fps_unit = "units/rom/skins/rom_no_hands/fps_rom_no_hands",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.rom_mask = {
	category = "rom",

	unit = "units/rom/skins/rom_mask/rom_mask", 
	fps_unit = "units/rom/skins/rom/fps_rom",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.rom_no_hands_mask = {
	category = "rom",

	unit = "units/rom/skins/rom_no_hands_mask/rom_no_hands_mask", 
	fps_unit = "units/rom/skins/rom_no_hands/fps_rom_no_hands",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.ram = {
	category = "ram",

	unit = "units/ram/skins/ram/ram", 
	fps_unit = "units/ram/skins/ram/fps_ram",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.ram_no_hands = {
	category = "ram",

	unit = "units/ram/skins/ram_no_hands/ram_no_hands", 
	fps_unit = "units/ram/skins/ram_no_hands/fps_ram_no_hands",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.ram_mask = {
	category = "ram",

	unit = "units/ram/skins/ram_mask/ram_mask", 
	fps_unit = "units/ram/skins/ram/fps_ram",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.ram_no_hands_mask = {
	category = "ram",

	unit = "units/ram/skins/ram_no_hands_mask/ram_no_hands_mask", 
	fps_unit = "units/ram/skins/ram_no_hands/fps_ram_no_hands",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.vert = {
	category = "vert",

	unit = "units/vert/skins/vert/vert", 
	fps_unit = "units/vert/skins/vert/fps_vert",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.vert_no_hands = {
	category = "vert",

	unit = "units/vert/skins/vert_no_hands/vert_no_hands", 
	fps_unit = "units/vert/skins/vert_no_hands/fps_vert_no_hands",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.vert_mask = {
	category = "vert",

	unit = "units/vert/skins/vert_mask/vert_mask", 
	fps_unit = "units/vert/skins/vert/fps_vert",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.vert_no_hands_mask = {
	category = "vert",

	unit = "units/vert/skins/vert_no_hands_mask/vert_no_hands_mask", 
	fps_unit = "units/vert/skins/vert_no_hands/fps_vert_no_hands",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.vert_ultradimension = {
	category = "vert_ultradimension",

	unit = "units/vert_ultradimension/skins/vert_ultradimension/vert_ultradimension", 
	fps_unit = "units/vert_ultradimension/skins/vert_ultradimension/fps_vert_ultradimension",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.vert_ultradimension_no_hands = {
	category = "vert_ultradimension",

	unit = "units/vert_ultradimension/skins/vert_ultradimension_no_hands/vert_ultradimension_no_hands", 
	fps_unit = "units/vert_ultradimension/skins/vert_ultradimension_no_hands/fps_vert_ultradimension_no_hands",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.vert_ultradimension_mask = {
	category = "vert_ultradimension",

	unit = "units/vert_ultradimension/skins/vert_ultradimension_mask/vert_ultradimension_mask", 
	fps_unit = "units/vert_ultradimension/skins/vert_ultradimension/fps_vert_ultradimension",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.vert_ultradimension_no_hands_mask = {
	category = "vert_ultradimension",

	unit = "units/vert_ultradimension/skins/vert_ultradimension_no_hands_mask/vert_ultradimension_no_hands_mask", 
	fps_unit = "units/vert_ultradimension/skins/vert_ultradimension_no_hands/fps_vert_ultradimension_no_hands",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.nepgear = {
	category = "nepgear",

	unit = "units/nepgear/skins/nepgear/nepgear", 
	fps_unit = "units/nepgear/skins/nepgear/fps_nepgear",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.nepgear_no_hands = {
	category = "nepgear",

	unit = "units/nepgear/skins/nepgear_no_hands/nepgear_no_hands", 
	fps_unit = "units/nepgear/skins/nepgear_no_hands/fps_nepgear_no_hands",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.nepgear_mask = {
	category = "nepgear",

	unit = "units/nepgear/skins/nepgear_mask/nepgear_mask", 
	fps_unit = "units/nepgear/skins/nepgear/fps_nepgear",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.nepgear_no_hands_mask = {
	category = "nepgear",

	unit = "units/nepgear/skins/nepgear_no_hands_mask/nepgear_no_hands_mask", 
	fps_unit = "units/nepgear/skins/nepgear_no_hands/fps_nepgear_no_hands",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.blanc = {
	category = "blanc",

	unit = "units/blanc/skins/blanc/blanc", 
	fps_unit = "units/blanc/skins/blanc/fps_blanc",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.blanc_no_hands = {
	category = "blanc",

	unit = "units/blanc/skins/blanc_no_hands/blanc_no_hands", 
	fps_unit = "units/blanc/skins/blanc_no_hands/fps_blanc_no_hands",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.blanc_mask = {
	category = "blanc",

	unit = "units/blanc/skins/blanc_mask/blanc_mask", 
	fps_unit = "units/blanc/skins/blanc/fps_blanc",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.blanc_no_hands_mask = {
	category = "blanc",

	unit = "units/blanc/skins/blanc_no_hands_mask/blanc_no_hands_mask", 
	fps_unit = "units/blanc/skins/blanc_no_hands/fps_blanc_no_hands",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.blanc_ultradimension = {
	category = "blanc_ultradimension",

	unit = "units/blanc_ultradimension/skins/blanc_ultradimension/blanc_ultradimension", 
	fps_unit = "units/blanc_ultradimension/skins/blanc_ultradimension/fps_blanc_ultradimension",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.blanc_ultradimension_no_hands = {
	category = "blanc_ultradimension",

	unit = "units/blanc_ultradimension/skins/blanc_ultradimension_no_hands/blanc_ultradimension_no_hands", 
	fps_unit = "units/blanc_ultradimension/skins/blanc_ultradimension_no_hands/fps_blanc_ultradimension_no_hands",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.blanc_ultradimension_mask = {
	category = "blanc_ultradimension",

	unit = "units/blanc_ultradimension/skins/blanc_ultradimension_mask/blanc_ultradimension_mask", 
	fps_unit = "units/blanc_ultradimension/skins/blanc_ultradimension/fps_blanc_ultradimension",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.blanc_ultradimension_no_hands_mask = {
	category = "blanc_ultradimension",

	unit = "units/blanc_ultradimension/skins/blanc_ultradimension_no_hands_mask/blanc_ultradimension_no_hands_mask", 
	fps_unit = "units/blanc_ultradimension/skins/blanc_ultradimension_no_hands/fps_blanc_ultradimension_no_hands",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.neptune = {
	category = "neptune",

	unit = "units/neptune/skins/neptune/neptune", 
	fps_unit = "units/neptune/skins/neptune/fps_neptune",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.neptune_no_hands = {
	category = "neptune",

	unit = "units/neptune/skins/neptune_no_hands/neptune_no_hands", 
	fps_unit = "units/neptune/skins/neptune_no_hands/fps_neptune_no_hands",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.neptune_mask = {
	category = "neptune",

	unit = "units/neptune/skins/neptune_mask/neptune_mask", 
	fps_unit = "units/neptune/skins/neptune/fps_neptune",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.neptune_no_hands_mask = {
	category = "neptune",

	unit = "units/neptune/skins/neptune_no_hands_mask/neptune_no_hands_mask", 
	fps_unit = "units/neptune/skins/neptune_no_hands/fps_neptune_no_hands",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.neptune_anime = {
	category = "neptune_anime",

	unit = "units/neptune_anime/skins/neptune_anime/neptune_anime", 
	fps_unit = "units/neptune_anime/skins/neptune_anime/fps_neptune_anime",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.neptune_anime_no_hands = {
	category = "neptune_anime",

	unit = "units/neptune_anime/skins/neptune_anime_no_hands/neptune_anime_no_hands", 
	fps_unit = "units/neptune_anime/skins/neptune_anime_no_hands/fps_neptune_anime_no_hands",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.neptune_anime_mask = {
	category = "neptune_anime",

	unit = "units/neptune_anime/skins/neptune_anime_mask/neptune_anime_mask", 
	fps_unit = "units/neptune_anime/skins/neptune_anime/fps_neptune_anime",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.neptune_anime_no_hands_mask = {
	category = "neptune_anime",

	unit = "units/neptune_anime/skins/neptune_anime_no_hands_mask/neptune_anime_no_hands_mask", 
	fps_unit = "units/neptune_anime/skins/neptune_anime_no_hands/fps_neptune_anime_no_hands",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.noire = {
	category = "noire",

	unit = "units/noire/skins/noire/noire", 
	fps_unit = "units/noire/skins/noire/fps_noire",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.noire_no_hands = {
	category = "noire",

	unit = "units/noire/skins/noire_no_hands/noire_no_hands", 
	fps_unit = "units/noire/skins/noire_no_hands/fps_noire_no_hands",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.noire_mask = {
	category = "noire",

	unit = "units/noire/skins/noire_mask/noire_mask", 
	fps_unit = "units/noire/skins/noire/fps_noire",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.noire_no_hands_mask = {
	category = "noire",

	unit = "units/noire/skins/noire_no_hands_mask/noire_no_hands_mask", 
	fps_unit = "units/noire/skins/noire_no_hands/fps_noire_no_hands",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.noire_ultradimension = {
	category = "noire_ultradimension",

	unit = "units/noire_ultradimension/skins/noire_ultradimension/noire_ultradimension", 
	fps_unit = "units/noire_ultradimension/skins/noire_ultradimension/fps_noire_ultradimension",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.noire_ultradimension_no_hands = {
	category = "noire_ultradimension",

	unit = "units/noire_ultradimension/skins/noire_ultradimension_no_hands/noire_ultradimension_no_hands", 
	fps_unit = "units/noire_ultradimension/skins/noire_ultradimension_no_hands/fps_noire_ultradimension_no_hands",

    hide_mask = true,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.noire_ultradimension_mask = {
	category = "noire_ultradimension",

	unit = "units/noire_ultradimension/skins/noire_ultradimension_mask/noire_ultradimension_mask", 
	fps_unit = "units/noire_ultradimension/skins/noire_ultradimension/fps_noire_ultradimension",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}

la.noire_ultradimension_no_hands_mask = {
	category = "noire_ultradimension",

	unit = "units/noire_ultradimension/skins/noire_ultradimension_no_hands_mask/noire_ultradimension_no_hands_mask", 
	fps_unit = "units/noire_ultradimension/skins/noire_ultradimension_no_hands/fps_noire_ultradimension_no_hands",

    hide_mask = false,

	hide_armor = true,
	replace_all = true,

	fps_hide_armor = true,
	fps_replace_body = true
}