<table name="Hyperdimension Neptunia Character Pack - LAS" image="guis/dlcs/adult_neptune/armor_skins/adult_neptune">

	<Localization directory="localization" default="english.txt"/>

	<Hooks directory="Hooks">
		<hook file="matt_aqua_neptunia_pack.lua" source_file="lib/tweak_data/armorskinstweakdata"/>
		</Hooks>

    <AddFiles directory="assets">

				<texture path="guis/dlcs/adult_neptune/armor_skins/adult_neptune"/>

	        	<df_nm path="units/adult_neptune/skins/adult_neptune/body"/>
				<texture path="units/adult_neptune/skins/adult_neptune/body_op"/>	        	

				<unit_mat path="units/adult_neptune/skins/adult_neptune/adult_neptune"/>
				<unit_mat path="units/adult_neptune/skins/adult_neptune/fps_adult_neptune"/>

				<unit_mat path="units/adult_neptune/skins/adult_neptune_no_hands/fps_adult_neptune_no_hands"/>													

				<texture path="guis/dlcs/adult_neptune/armor_skins/adult_neptune_no_hands"/>
				<unit_mat path="units/adult_neptune/skins/adult_neptune_no_hands/adult_neptune_no_hands"/>


				<texture path="guis/dlcs/adult_neptune/armor_skins/adult_neptune_no_hands_mask"/>
				<unit_mat path="units/adult_neptune/skins/adult_neptune_no_hands_mask/adult_neptune_no_hands_mask"/>


				<texture path="guis/dlcs/adult_neptune/armor_skins/adult_neptune_mask"/>
				<unit_mat path="units/adult_neptune/skins/adult_neptune_mask/adult_neptune_mask"/>


				<cooked_physics path="units/adult_neptune/skins/adult_neptune/adult_neptune"/>
				<cooked_physics path="units/adult_neptune/skins/adult_neptune_no_hands/adult_neptune_no_hands"/>



				<texture path="guis/dlcs/uni/armor_skins/uni"/>

	        	<df_nm path="units/uni/skins/uni/body"/>
				<texture path="units/uni/skins/uni/body_op"/>	        	

				<unit_mat path="units/uni/skins/uni/uni"/>
				<unit_mat path="units/uni/skins/uni/fps_uni"/>

				<unit_mat path="units/uni/skins/uni_no_hands/fps_uni_no_hands"/>													

				<texture path="guis/dlcs/uni/armor_skins/uni_no_hands"/>
				<unit_mat path="units/uni/skins/uni_no_hands/uni_no_hands"/>


				<texture path="guis/dlcs/uni/armor_skins/uni_no_hands_mask"/>
				<unit_mat path="units/uni/skins/uni_no_hands_mask/uni_no_hands_mask"/>


				<texture path="guis/dlcs/uni/armor_skins/uni_mask"/>
				<unit_mat path="units/uni/skins/uni_mask/uni_mask"/>


				<cooked_physics path="units/uni/skins/uni/uni"/>
				<cooked_physics path="units/uni/skins/uni_no_hands/uni_no_hands"/>		


				<texture path="guis/dlcs/nepgear/armor_skins/nepgear"/>

	        	<df_nm path="units/nepgear/skins/nepgear/body"/>
				<texture path="units/nepgear/skins/nepgear/body_op"/>	        	

				<unit_mat path="units/nepgear/skins/nepgear/nepgear"/>
				<unit_mat path="units/nepgear/skins/nepgear/fps_nepgear"/>

				<unit_mat path="units/nepgear/skins/nepgear_no_hands/fps_nepgear_no_hands"/>													

				<texture path="guis/dlcs/nepgear/armor_skins/nepgear_no_hands"/>
				<unit_mat path="units/nepgear/skins/nepgear_no_hands/nepgear_no_hands"/>


				<texture path="guis/dlcs/nepgear/armor_skins/nepgear_no_hands_mask"/>
				<unit_mat path="units/nepgear/skins/nepgear_no_hands_mask/nepgear_no_hands_mask"/>


				<texture path="guis/dlcs/nepgear/armor_skins/nepgear_mask"/>
				<unit_mat path="units/nepgear/skins/nepgear_mask/nepgear_mask"/>


				<cooked_physics path="units/nepgear/skins/nepgear/nepgear"/>
				<cooked_physics path="units/nepgear/skins/nepgear_no_hands/nepgear_no_hands"/>


				<texture path="guis/dlcs/rom/armor_skins/rom"/>

	        	<df_nm path="units/rom/skins/rom/body"/>
				<texture path="units/rom/skins/rom/body_op"/>	        	

				<unit_mat path="units/rom/skins/rom/rom"/>
				<unit_mat path="units/rom/skins/rom/fps_rom"/>

				<unit_mat path="units/rom/skins/rom_no_hands/fps_rom_no_hands"/>													

				<texture path="guis/dlcs/rom/armor_skins/rom_no_hands"/>
				<unit_mat path="units/rom/skins/rom_no_hands/rom_no_hands"/>


				<texture path="guis/dlcs/rom/armor_skins/rom_no_hands_mask"/>
				<unit_mat path="units/rom/skins/rom_no_hands_mask/rom_no_hands_mask"/>


				<texture path="guis/dlcs/rom/armor_skins/rom_mask"/>
				<unit_mat path="units/rom/skins/rom_mask/rom_mask"/>


				<cooked_physics path="units/rom/skins/rom/rom"/>
				<cooked_physics path="units/rom/skins/rom_no_hands/rom_no_hands"/>



				<texture path="guis/dlcs/blanc/armor_skins/blanc"/>

	        	<df_nm path="units/blanc/skins/blanc/body"/>
				<texture path="units/blanc/skins/blanc/body_op"/>	        	

				<unit_mat path="units/blanc/skins/blanc/blanc"/>
				<unit_mat path="units/blanc/skins/blanc/fps_blanc"/>

				<unit_mat path="units/blanc/skins/blanc_no_hands/fps_blanc_no_hands"/>													

				<texture path="guis/dlcs/blanc/armor_skins/blanc_no_hands"/>
				<unit_mat path="units/blanc/skins/blanc_no_hands/blanc_no_hands"/>


				<texture path="guis/dlcs/blanc/armor_skins/blanc_no_hands_mask"/>
				<unit_mat path="units/blanc/skins/blanc_no_hands_mask/blanc_no_hands_mask"/>


				<texture path="guis/dlcs/blanc/armor_skins/blanc_mask"/>
				<unit_mat path="units/blanc/skins/blanc_mask/blanc_mask"/>


				<cooked_physics path="units/blanc/skins/blanc/blanc"/>
				<cooked_physics path="units/blanc/skins/blanc_no_hands/blanc_no_hands"/>



				<texture path="guis/dlcs/blanc_ultradimension/armor_skins/blanc_ultradimension"/>

	        	<df_nm path="units/blanc_ultradimension/skins/blanc_ultradimension/body"/>
				<texture path="units/blanc_ultradimension/skins/blanc_ultradimension/body_op"/>	        	

				<unit_mat path="units/blanc_ultradimension/skins/blanc_ultradimension/blanc_ultradimension"/>
				<unit_mat path="units/blanc_ultradimension/skins/blanc_ultradimension/fps_blanc_ultradimension"/>

				<unit_mat path="units/blanc_ultradimension/skins/blanc_ultradimension_no_hands/fps_blanc_ultradimension_no_hands"/>													

				<texture path="guis/dlcs/blanc_ultradimension/armor_skins/blanc_ultradimension_no_hands"/>
				<unit_mat path="units/blanc_ultradimension/skins/blanc_ultradimension_no_hands/blanc_ultradimension_no_hands"/>


				<texture path="guis/dlcs/blanc_ultradimension/armor_skins/blanc_ultradimension_no_hands_mask"/>
				<unit_mat path="units/blanc_ultradimension/skins/blanc_ultradimension_no_hands_mask/blanc_ultradimension_no_hands_mask"/>


				<texture path="guis/dlcs/blanc_ultradimension/armor_skins/blanc_ultradimension_mask"/>
				<unit_mat path="units/blanc_ultradimension/skins/blanc_ultradimension_mask/blanc_ultradimension_mask"/>


				<cooked_physics path="units/blanc_ultradimension/skins/blanc_ultradimension/blanc_ultradimension"/>
				<cooked_physics path="units/blanc_ultradimension/skins/blanc_ultradimension_no_hands/blanc_ultradimension_no_hands"/>	



				<texture path="guis/dlcs/vert/armor_skins/vert"/>

	        	<df_nm path="units/vert/skins/vert/body"/>
				<texture path="units/vert/skins/vert/body_op"/>	        	

				<unit_mat path="units/vert/skins/vert/vert"/>
				<unit_mat path="units/vert/skins/vert/fps_vert"/>

				<unit_mat path="units/vert/skins/vert_no_hands/fps_vert_no_hands"/>													

				<texture path="guis/dlcs/vert/armor_skins/vert_no_hands"/>
				<unit_mat path="units/vert/skins/vert_no_hands/vert_no_hands"/>


				<texture path="guis/dlcs/vert/armor_skins/vert_no_hands_mask"/>
				<unit_mat path="units/vert/skins/vert_no_hands_mask/vert_no_hands_mask"/>


				<texture path="guis/dlcs/vert/armor_skins/vert_mask"/>
				<unit_mat path="units/vert/skins/vert_mask/vert_mask"/>


				<cooked_physics path="units/vert/skins/vert/vert"/>
				<cooked_physics path="units/vert/skins/vert_no_hands/vert_no_hands"/>



				<texture path="guis/dlcs/vert_ultradimension/armor_skins/vert_ultradimension"/>

	        	<df_nm path="units/vert_ultradimension/skins/vert_ultradimension/body"/>
				<texture path="units/vert_ultradimension/skins/vert_ultradimension/body_op"/>	        	

				<unit_mat path="units/vert_ultradimension/skins/vert_ultradimension/vert_ultradimension"/>
				<unit_mat path="units/vert_ultradimension/skins/vert_ultradimension/fps_vert_ultradimension"/>

				<unit_mat path="units/vert_ultradimension/skins/vert_ultradimension_no_hands/fps_vert_ultradimension_no_hands"/>													

				<texture path="guis/dlcs/vert_ultradimension/armor_skins/vert_ultradimension_no_hands"/>
				<unit_mat path="units/vert_ultradimension/skins/vert_ultradimension_no_hands/vert_ultradimension_no_hands"/>


				<texture path="guis/dlcs/vert_ultradimension/armor_skins/vert_ultradimension_no_hands_mask"/>
				<unit_mat path="units/vert_ultradimension/skins/vert_ultradimension_no_hands_mask/vert_ultradimension_no_hands_mask"/>


				<texture path="guis/dlcs/vert_ultradimension/armor_skins/vert_ultradimension_mask"/>
				<unit_mat path="units/vert_ultradimension/skins/vert_ultradimension_mask/vert_ultradimension_mask"/>


				<cooked_physics path="units/vert_ultradimension/skins/vert_ultradimension/vert_ultradimension"/>
				<cooked_physics path="units/vert_ultradimension/skins/vert_ultradimension_no_hands/vert_ultradimension_no_hands"/>																			


				<texture path="guis/dlcs/neptune/armor_skins/neptune"/>

	        	<df_nm path="units/neptune/skins/neptune/body"/>
				<texture path="units/neptune/skins/neptune/body_op"/>	        	

				<unit_mat path="units/neptune/skins/neptune/neptune"/>
				<unit_mat path="units/neptune/skins/neptune/fps_neptune"/>

				<unit_mat path="units/neptune/skins/neptune_no_hands/fps_neptune_no_hands"/>													

				<texture path="guis/dlcs/neptune/armor_skins/neptune_no_hands"/>
				<unit_mat path="units/neptune/skins/neptune_no_hands/neptune_no_hands"/>


				<texture path="guis/dlcs/neptune/armor_skins/neptune_no_hands_mask"/>
				<unit_mat path="units/neptune/skins/neptune_no_hands_mask/neptune_no_hands_mask"/>


				<texture path="guis/dlcs/neptune/armor_skins/neptune_mask"/>
				<unit_mat path="units/neptune/skins/neptune_mask/neptune_mask"/>


				<cooked_physics path="units/neptune/skins/neptune/neptune"/>
				<cooked_physics path="units/neptune/skins/neptune_no_hands/neptune_no_hands"/>



				<texture path="guis/dlcs/neptune_anime/armor_skins/neptune_anime"/>

	        	<df_nm path="units/neptune_anime/skins/neptune_anime/body"/>
				<texture path="units/neptune_anime/skins/neptune_anime/body_op"/>	        	

				<unit_mat path="units/neptune_anime/skins/neptune_anime/neptune_anime"/>
				<unit_mat path="units/neptune_anime/skins/neptune_anime/fps_neptune_anime"/>

				<unit_mat path="units/neptune_anime/skins/neptune_anime_no_hands/fps_neptune_anime_no_hands"/>													

				<texture path="guis/dlcs/neptune_anime/armor_skins/neptune_anime_no_hands"/>
				<unit_mat path="units/neptune_anime/skins/neptune_anime_no_hands/neptune_anime_no_hands"/>


				<texture path="guis/dlcs/neptune_anime/armor_skins/neptune_anime_no_hands_mask"/>
				<unit_mat path="units/neptune_anime/skins/neptune_anime_no_hands_mask/neptune_anime_no_hands_mask"/>


				<texture path="guis/dlcs/neptune_anime/armor_skins/neptune_anime_mask"/>
				<unit_mat path="units/neptune_anime/skins/neptune_anime_mask/neptune_anime_mask"/>


				<cooked_physics path="units/neptune_anime/skins/neptune_anime/neptune_anime"/>
				<cooked_physics path="units/neptune_anime/skins/neptune_anime_no_hands/neptune_anime_no_hands"/>		


				<texture path="guis/dlcs/compa/armor_skins/compa"/>

	        	<df_nm path="units/compa/skins/compa/body"/>
				<texture path="units/compa/skins/compa/body_op"/>	        	

				<unit_mat path="units/compa/skins/compa/compa"/>
				<unit_mat path="units/compa/skins/compa/fps_compa"/>

				<unit_mat path="units/compa/skins/compa_no_hands/fps_compa_no_hands"/>													

				<texture path="guis/dlcs/compa/armor_skins/compa_no_hands"/>
				<unit_mat path="units/compa/skins/compa_no_hands/compa_no_hands"/>


				<texture path="guis/dlcs/compa/armor_skins/compa_no_hands_mask"/>
				<unit_mat path="units/compa/skins/compa_no_hands_mask/compa_no_hands_mask"/>


				<texture path="guis/dlcs/compa/armor_skins/compa_mask"/>
				<unit_mat path="units/compa/skins/compa_mask/compa_mask"/>


				<cooked_physics path="units/compa/skins/compa/compa"/>
				<cooked_physics path="units/compa/skins/compa_no_hands/compa_no_hands"/>



				<texture path="guis/dlcs/compa_denkeki/armor_skins/compa_denkeki"/>

	        	<df_nm path="units/compa_denkeki/skins/compa_denkeki/body"/>
				<texture path="units/compa_denkeki/skins/compa_denkeki/body_op"/>	        	

				<unit_mat path="units/compa_denkeki/skins/compa_denkeki/compa_denkeki"/>
				<unit_mat path="units/compa_denkeki/skins/compa_denkeki/fps_compa_denkeki"/>

				<unit_mat path="units/compa_denkeki/skins/compa_denkeki_no_hands/fps_compa_denkeki_no_hands"/>													

				<texture path="guis/dlcs/compa_denkeki/armor_skins/compa_denkeki_no_hands"/>
				<unit_mat path="units/compa_denkeki/skins/compa_denkeki_no_hands/compa_denkeki_no_hands"/>


				<texture path="guis/dlcs/compa_denkeki/armor_skins/compa_denkeki_no_hands_mask"/>
				<unit_mat path="units/compa_denkeki/skins/compa_denkeki_no_hands_mask/compa_denkeki_no_hands_mask"/>


				<texture path="guis/dlcs/compa_denkeki/armor_skins/compa_denkeki_mask"/>
				<unit_mat path="units/compa_denkeki/skins/compa_denkeki_mask/compa_denkeki_mask"/>


				<cooked_physics path="units/compa_denkeki/skins/compa_denkeki/compa_denkeki"/>
				<cooked_physics path="units/compa_denkeki/skins/compa_denkeki_no_hands/compa_denkeki_no_hands"/>



				<texture path="guis/dlcs/noire/armor_skins/noire"/>

	        	<df_nm path="units/noire/skins/noire/body"/>
				<texture path="units/noire/skins/noire/body_op"/>	        	

				<unit_mat path="units/noire/skins/noire/noire"/>
				<unit_mat path="units/noire/skins/noire/fps_noire"/>

				<unit_mat path="units/noire/skins/noire_no_hands/fps_noire_no_hands"/>													

				<texture path="guis/dlcs/noire/armor_skins/noire_no_hands"/>
				<unit_mat path="units/noire/skins/noire_no_hands/noire_no_hands"/>


				<texture path="guis/dlcs/noire/armor_skins/noire_no_hands_mask"/>
				<unit_mat path="units/noire/skins/noire_no_hands_mask/noire_no_hands_mask"/>


				<texture path="guis/dlcs/noire/armor_skins/noire_mask"/>
				<unit_mat path="units/noire/skins/noire_mask/noire_mask"/>


				<cooked_physics path="units/noire/skins/noire/noire"/>
				<cooked_physics path="units/noire/skins/noire_no_hands/noire_no_hands"/>



				<texture path="guis/dlcs/noire_ultradimension/armor_skins/noire_ultradimension"/>

	        	<df_nm path="units/noire_ultradimension/skins/noire_ultradimension/body"/>
				<texture path="units/noire_ultradimension/skins/noire_ultradimension/body_op"/>	        	

				<unit_mat path="units/noire_ultradimension/skins/noire_ultradimension/noire_ultradimension"/>
				<unit_mat path="units/noire_ultradimension/skins/noire_ultradimension/fps_noire_ultradimension"/>

				<unit_mat path="units/noire_ultradimension/skins/noire_ultradimension_no_hands/fps_noire_ultradimension_no_hands"/>													

				<texture path="guis/dlcs/noire_ultradimension/armor_skins/noire_ultradimension_no_hands"/>
				<unit_mat path="units/noire_ultradimension/skins/noire_ultradimension_no_hands/noire_ultradimension_no_hands"/>


				<texture path="guis/dlcs/noire_ultradimension/armor_skins/noire_ultradimension_no_hands_mask"/>
				<unit_mat path="units/noire_ultradimension/skins/noire_ultradimension_no_hands_mask/noire_ultradimension_no_hands_mask"/>


				<texture path="guis/dlcs/noire_ultradimension/armor_skins/noire_ultradimension_mask"/>
				<unit_mat path="units/noire_ultradimension/skins/noire_ultradimension_mask/noire_ultradimension_mask"/>


				<cooked_physics path="units/noire_ultradimension/skins/noire_ultradimension/noire_ultradimension"/>
				<cooked_physics path="units/noire_ultradimension/skins/noire_ultradimension_no_hands/noire_ultradimension_no_hands"/>				


				<texture path="guis/dlcs/plutia/armor_skins/plutia"/>

	        	<df_nm path="units/plutia/skins/plutia/body"/>
				<texture path="units/plutia/skins/plutia/body_op"/>	        	

				<unit_mat path="units/plutia/skins/plutia/plutia"/>
				<unit_mat path="units/plutia/skins/plutia/fps_plutia"/>

				<unit_mat path="units/plutia/skins/plutia_no_hands/fps_plutia_no_hands"/>													

				<texture path="guis/dlcs/plutia/armor_skins/plutia_no_hands"/>
				<unit_mat path="units/plutia/skins/plutia_no_hands/plutia_no_hands"/>


				<texture path="guis/dlcs/plutia/armor_skins/plutia_no_hands_mask"/>
				<unit_mat path="units/plutia/skins/plutia_no_hands_mask/plutia_no_hands_mask"/>


				<texture path="guis/dlcs/plutia/armor_skins/plutia_mask"/>
				<unit_mat path="units/plutia/skins/plutia_mask/plutia_mask"/>


				<cooked_physics path="units/plutia/skins/plutia/plutia"/>
				<cooked_physics path="units/plutia/skins/plutia_no_hands/plutia_no_hands"/>


				<texture path="guis/dlcs/iff/armor_skins/iff"/>

	        	<df_nm path="units/iff/skins/iff/body"/>
				<texture path="units/iff/skins/iff/body_op"/>	        	

				<unit_mat path="units/iff/skins/iff/iff"/>
				<unit_mat path="units/iff/skins/iff/fps_iff"/>

				<unit_mat path="units/iff/skins/iff_no_hands/fps_iff_no_hands"/>													

				<texture path="guis/dlcs/iff/armor_skins/iff_no_hands"/>
				<unit_mat path="units/iff/skins/iff_no_hands/iff_no_hands"/>


				<texture path="guis/dlcs/iff/armor_skins/iff_no_hands_mask"/>
				<unit_mat path="units/iff/skins/iff_no_hands_mask/iff_no_hands_mask"/>


				<texture path="guis/dlcs/iff/armor_skins/iff_mask"/>
				<unit_mat path="units/iff/skins/iff_mask/iff_mask"/>


				<cooked_physics path="units/iff/skins/iff/iff"/>
				<cooked_physics path="units/iff/skins/iff_no_hands/iff_no_hands"/>





				<texture path="guis/dlcs/iff_flame/armor_skins/iff_flame"/>
				<unit_mat path="units/iff_flame/skins/iff_flame/iff_flame"/>
				<unit_mat path="units/iff_flame/skins/iff_flame/fps_iff_flame"/>

	        	<df_nm path="units/iff_flame/skins/iff_flame/body"/>
				<texture path="units/iff_flame/skins/iff_flame/body_op"/>	

				<unit_mat path="units/iff_flame/skins/iff_flame_no_hands/fps_iff_flame_no_hands"/>													

				<texture path="guis/dlcs/iff_flame/armor_skins/iff_flame_no_hands"/>
				<unit_mat path="units/iff_flame/skins/iff_flame_no_hands/iff_flame_no_hands"/>


				<texture path="guis/dlcs/iff_flame/armor_skins/iff_flame_no_hands_mask"/>
				<unit_mat path="units/iff_flame/skins/iff_flame_no_hands_mask/iff_flame_no_hands_mask"/>


				<texture path="guis/dlcs/iff_flame/armor_skins/iff_flame_mask"/>
				<unit_mat path="units/iff_flame/skins/iff_flame_mask/iff_flame_mask"/>


				<cooked_physics path="units/iff_flame/skins/iff_flame/iff_flame"/>
				<cooked_physics path="units/iff_flame/skins/iff_flame_no_hands/iff_flame_no_hands"/>


				<texture path="guis/dlcs/kurome/armor_skins/kurome"/>

	        	<df_nm path="units/kurome/skins/kurome/body"/>
				<texture path="units/kurome/skins/kurome/body_op"/>	        	

				<unit_mat path="units/kurome/skins/kurome/kurome"/>
				<unit_mat path="units/kurome/skins/kurome/fps_kurome"/>

				<unit_mat path="units/kurome/skins/kurome_no_hands/fps_kurome_no_hands"/>													

				<texture path="guis/dlcs/kurome/armor_skins/kurome_no_hands"/>
				<unit_mat path="units/kurome/skins/kurome_no_hands/kurome_no_hands"/>


				<texture path="guis/dlcs/kurome/armor_skins/kurome_no_hands_mask"/>
				<unit_mat path="units/kurome/skins/kurome_no_hands_mask/kurome_no_hands_mask"/>


				<texture path="guis/dlcs/kurome/armor_skins/kurome_mask"/>
				<unit_mat path="units/kurome/skins/kurome_mask/kurome_mask"/>


				<cooked_physics path="units/kurome/skins/kurome/kurome"/>
				<cooked_physics path="units/kurome/skins/kurome_no_hands/kurome_no_hands"/>


				<texture path="guis/dlcs/nisa/armor_skins/nisa"/>

	        	<df_nm path="units/nisa/skins/nisa/body"/>
				<texture path="units/nisa/skins/nisa/body_op"/>	        	

				<unit_mat path="units/nisa/skins/nisa/nisa"/>
				<unit_mat path="units/nisa/skins/nisa/fps_nisa"/>

				<unit_mat path="units/nisa/skins/nisa_no_hands/fps_nisa_no_hands"/>													

				<texture path="guis/dlcs/nisa/armor_skins/nisa_no_hands"/>
				<unit_mat path="units/nisa/skins/nisa_no_hands/nisa_no_hands"/>


				<texture path="guis/dlcs/nisa/armor_skins/nisa_no_hands_mask"/>
				<unit_mat path="units/nisa/skins/nisa_no_hands_mask/nisa_no_hands_mask"/>


				<texture path="guis/dlcs/nisa/armor_skins/nisa_mask"/>
				<unit_mat path="units/nisa/skins/nisa_mask/nisa_mask"/>


				<cooked_physics path="units/nisa/skins/nisa/nisa"/>
				<cooked_physics path="units/nisa/skins/nisa_no_hands/nisa_no_hands"/>



				<texture path="guis/dlcs/uzume/armor_skins/uzume"/>

	        	<df_nm path="units/uzume/skins/uzume/body"/>
				<texture path="units/uzume/skins/uzume/body_op"/>	        	

				<unit_mat path="units/uzume/skins/uzume/uzume"/>
				<unit_mat path="units/uzume/skins/uzume/fps_uzume"/>

				<unit_mat path="units/uzume/skins/uzume_no_hands/fps_uzume_no_hands"/>													

				<texture path="guis/dlcs/uzume/armor_skins/uzume_no_hands"/>
				<unit_mat path="units/uzume/skins/uzume_no_hands/uzume_no_hands"/>


				<texture path="guis/dlcs/uzume/armor_skins/uzume_no_hands_mask"/>
				<unit_mat path="units/uzume/skins/uzume_no_hands_mask/uzume_no_hands_mask"/>


				<texture path="guis/dlcs/uzume/armor_skins/uzume_mask"/>
				<unit_mat path="units/uzume/skins/uzume_mask/uzume_mask"/>


				<cooked_physics path="units/uzume/skins/uzume/uzume"/>
				<cooked_physics path="units/uzume/skins/uzume_no_hands/uzume_no_hands"/>


				<texture path="guis/dlcs/ram/armor_skins/ram"/>

	        	<df_nm path="units/ram/skins/ram/body"/>
				<texture path="units/ram/skins/ram/body_op"/>	        	

				<unit_mat path="units/ram/skins/ram/ram"/>
				<unit_mat path="units/ram/skins/ram/fps_ram"/>

				<unit_mat path="units/ram/skins/ram_no_hands/fps_ram_no_hands"/>													

				<texture path="guis/dlcs/ram/armor_skins/ram_no_hands"/>
				<unit_mat path="units/ram/skins/ram_no_hands/ram_no_hands"/>


				<texture path="guis/dlcs/ram/armor_skins/ram_no_hands_mask"/>
				<unit_mat path="units/ram/skins/ram_no_hands_mask/ram_no_hands_mask"/>


				<texture path="guis/dlcs/ram/armor_skins/ram_mask"/>
				<unit_mat path="units/ram/skins/ram_mask/ram_mask"/>


				<cooked_physics path="units/ram/skins/ram/ram"/>
				<cooked_physics path="units/ram/skins/ram_no_hands/ram_no_hands"/>																																				

				</AddFiles>
</table>