<materials version="3" group="weapon_ching">
	<material name="mtr_rail_adapter" render_template="generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1" version="2">
		<diffuse_texture file="units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_rail_adapter_df" />
		<bump_normal_texture file="units/pd2_dlc_old/weapons/wpn_fps_ass_ching_pts/wpn_fps_ass_ching_rail_adapter_nm" />
		<reflection_texture type="cubemap" global_texture="current_global_texture"/>
	</material>
</materials>
