<table name="USP CSGO" image="guis/uspcsgo" color="Color(0.01,0.62,0.98)">
	<Localization directory="Loc" default="english.txt"/>
	<WeaponMod id="wpn_fps_pis_usp_o_csgo" based_on="wpn_fps_smg_polymer_o_iron" type="sight" unit="units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy" drop="false" is_a_unlockable="false"/>

	<WeaponMod id="wpn_fps_upg_ns_usp_supp" based_on="wpn_fps_addon_ris" type="extra" unit="units/payday2/weapons/wpn_upg_dummy/wpn_upg_dummy" drop="false" texture_bundle_folder="mods" is_a_unlockable="true">
		<pcs/>
		<weapons>
			<value_node value="wpn_fps_pis_usp"/>
			<value_node value="wpn_fps_pis_x_usp"/>
		</weapons>
	</WeaponMod>
	<AddFiles>
		<cooked_physics path="units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_upg_ns_usp_supp"/>
		<model path="units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_upg_ns_usp_supp"/>
		<object path="units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_upg_ns_usp_supp"/>
		<unit path="units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_upg_ns_usp_supp"/>
		<material_config path="units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_upg_ns_usp_supp"/>
		<material_config path="units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_upg_ns_usp_supp_cc"/>
		<material_config path="units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_upg_ns_usp_supp_cc_thq"/>
		<material_config path="units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_upg_ns_usp_supp_thq"/>

		<texture path="guis/dlcs/mods/textures/pd2/blackmarket/icons/mods/wpn_fps_upg_ns_usp_supp"/>
		<texture path="guis/uspcsgo"/>
	</AddFiles>
	<Hooks directory="Hooks">
		<hook file="weaponfactorytweakdata.lua" source_file="lib/tweak_data/weaponfactorytweakdata"/>
	</Hooks>
</table>