<materials version="3" group="weapon_group">
	<material name="mtr_jungle" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1" version="2">
        <diffuse_texture file="units/payday2/weapons/wpn_fps_pis_usp_pts/frame_df"/>
        <bump_normal_texture file="units/payday2/weapons/wpn_fps_pis_usp_pts/frame_nm"/>
	</material>
</materials>