<materials version="3" group="weapon_group">
	<material name="mtr_extended" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1" version="2">
        <diffuse_texture file="units/payday2/weapons/wpn_fps_pis_usp_pts/expert_df"/>
        <bump_normal_texture file="units/payday2/weapons/wpn_fps_pis_usp_pts/expert_nm"/>
	</material>
	<material name="mtr_m_big" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1" version="2">
		<diffuse_texture file="units/pd2_dlc_tng/weapons/wpn_fps_pis_usp_m_big/mag_big_df" />
		<bump_normal_texture file="units/pd2_dlc_tng/weapons/wpn_fps_pis_usp_m_big/mag_big_nm" />
	</material>
</materials>
