Hooks:PostHook( WeaponFactoryTweakData, "init", "USPCSGOModInit", function(self)
	self.parts.wpn_fps_pis_usp_o_csgo.stance_mod = {
		wpn_fps_pis_usp = { 
			translation = Vector3(0, 0, 1),
			rotation = Rotation(0, -0.8, 0)
		}
	}
	self.parts.wpn_fps_upg_ns_usp_supp.override = {
		wpn_fps_upg_ns_pis_large = {unit = "units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_upg_ns_usp_supp"},
		wpn_fps_upg_ns_pis_medium = {unit = "units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_upg_ns_usp_supp"},
		wpn_fps_upg_ns_pis_small = {unit = "units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_upg_ns_usp_supp"},
		wpn_fps_upg_ns_pis_large_kac = {unit = "units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_upg_ns_usp_supp"},
		wpn_fps_upg_ns_pis_medium_gem = {unit = "units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_upg_ns_usp_supp"},
		wpn_fps_upg_ns_pis_medium_slim = {unit = "units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_upg_ns_usp_supp"},
		wpn_fps_upg_ns_ass_filter = {unit = "units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_upg_ns_usp_supp"},
		wpn_fps_upg_ns_pis_jungle = {unit = "units/payday2/weapons/wpn_fps_pis_usp_pts/wpn_fps_upg_ns_usp_supp"}
	}
table.insert(self.wpn_fps_pis_usp.default_blueprint, "wpn_fps_pis_usp_o_csgo")
table.insert(self.wpn_fps_pis_usp.uses_parts, "wpn_fps_pis_usp_o_csgo")
end )