<materials version="3" group="weapon_group">
    <material name="mtr_comp" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1" version="2">
        <diffuse_texture file="units/payday2/weapons/wpn_fps_pis_usp_pts/comp_df" mip="1"/>
        <bump_normal_texture file="units/payday2/weapons/wpn_fps_pis_usp_pts/comp_nm" mip="1"/>
    </material>
    <material name="mtr_match" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1" version="2">
        <diffuse_texture file="units/payday2/weapons/wpn_fps_pis_usp_pts/frame_df" mip="1"/>
        <bump_normal_texture file="units/payday2/weapons/wpn_fps_pis_usp_pts/frame_nm" mip="1"/>
    </material>
    <material name="mtr_match_barrel" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1" version="2">
        <diffuse_texture file="units/payday2/weapons/wpn_fps_pis_usp_pts/frame_df" mip="1"/>
        <bump_normal_texture file="units/payday2/weapons/wpn_fps_pis_usp_pts/frame_match_nm" mip="1"/>
    </material>
    <material name="mtr_sights" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1" version="2">
        <diffuse_texture file="units/payday2/weapons/wpn_fps_pis_usp_pts/frame_df" mip="1"/>
        <bump_normal_texture file="units/payday2/weapons/wpn_fps_pis_usp_pts/frame_nm" mip="1"/>
    </material>
</materials>
