<materials version="3" group="weapon_group">
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		<diffuse_texture file="units/mods/weapons/wpn_fps_fla_type99inc_pts/textures/weapon_df" mip="1"/>
		<bump_normal_texture file="units/mods/weapons/wpn_fps_fla_type99inc_pts/textures/weapon_nm" mip="1"/>
		<material_texture file="units/mods/weapons/wpn_fps_fla_type99inc_pts/textures/weapon_gsma"/>
		<reflection_texture file="environments/cubemaps/cubemap_steel" type="cubemap"/>
	</material>
	<material name="mat_weapon_decal_weyyu" render_template="effect:DIFFUSE0_TEXTURE:FPS" version="2">
		<diffuse_texture file="units/mods/weapons/wpn_fps_fla_type99inc_pts/textures/weapon_graphics_weyyu_df"/>
		<variable value="0.5" type="scalar" name="intensity"/>
	</material>
    <material name="mat_polycarb_clear_weyyu_guns_lens" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP" unique="true" version="2">
        <variable value="0 1 0.66999995708466" type="vector3" name="fresnel_settings"/>
		<diffuse_texture file="units/mods/weapons/wpn_fps_fla_type99inc_pts/textures/weapon_df" mip="1"/>
		<opacity_texture file="units/mods/weapons/wpn_fps_fla_type99inc_pts/textures/weapon_op" mip="1"/>
        <reflection_texture type="cube" global_texture="current_global_texture"/>
		<bump_normal_texture file="units/mods/weapons/wpn_fps_fla_type99inc_pts/textures/weapon_nm" mip="1"/>
    </material>
</materials>