<materials version="3">
	<material name="mtr_peld" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/mods/weapons/wpn_mel_peld/peld_df"/>
        <bump_normal_texture file="units/mods/weapons/wpn_mel_peld/peld_nm"/>
	</material>
</materials>