<materials version="3" group="melee_group">
	<material name="mtr_pclub" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP" version="2">
		<diffuse_texture file="units/mods/weapons/wpn_mel_pclub/pclub_df" />
		<bump_normal_texture file="units/mods/weapons/wpn_mel_pclub/pclub_nm" />
	</material>
</materials>