<materials version="3" group="melee_group">
	<material name="mtr_pbaxe" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM" version="2">
		<diffuse_texture file="units/mods/weapons/wpn_mel_pbaxe/pbaxe_df" />
		<bump_normal_texture file="units/mods/weapons/wpn_mel_pbaxe/pbaxe_nm" />
        <self_illumination_texture file="units/mods/weapons/wpn_mel_pbaxe/pbaxe_il" />        
        <variable type="scalar" name="il_multiplier" value="sun"/>
        <variable type="scalar" name="il_bloom" value="1"/> 		
    </material>
</materials>